CMDR Antigotchie [UGC] profile
(Asp Explorer)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 825 883 951 cr |
Credits spent on ships | 624 515 837 cr |
Credits spent on outfitting | 1 802 588 466 cr |
Credits spent on repairs | 4 150 871 cr |
Credits spent on fuel | 423 502 cr |
Credits spent on munitions | 429 392 cr |
Insurance claims | 40 |
Total claim costs | 77 318 072 cr |
Combat |
|
Bounties claimed | 657 |
Profit from bounties | 16 690 813 cr |
Combat bonds | 664 |
Profit from combat bonds | 14 441 100 cr |
Assassinations | 16 |
Profit from assassinations | 740 339 cr |
Highest single reward | 363 685 cr |
Skimmers killed | 166 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 112 900 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 170 685 cr |
Highest bounty issued | 10 725 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 151 801 cr |
Commodities smuggled | 282 |
Average profit | 21 686 cr |
Highest single transaction | 77 464 cr |
Trading |
|
Market network | 126 |
Trading profit | 122 326 776 cr |
Commodities traded | 43 314 |
Average profit | 153 870 cr |
Highest single transaction | 10 335 664 cr |
Mining |
|
Profits from mining | 24 084 947 cr |
Minerals refined | 1 272 |
Materials collected | 8 689 |
Exploration |
|
Systems visited | 10 679 |
Profits from exploration | 271 756 269 cr |
Level 2 detailed scans | 5 812 |
Level 3 detailed scans | 126 331 |
Highest payout | 3 612 106 cr |
Total hyperspace distance | 404 332 ly |
Total hyperspace jumps | 14 041 |
Max distance from start | 26 170,89 ly |
Max distance from Sol | 26 239,80 ly |
Max distance from Colonia | 22 268,49 ly |
Approximate time played | 8W 5D 21H 9M |
Passengers |
|
Total bulk passengers delivered | 149 |
Total VIPs delivered | 69 |
Total delivered | 218 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 55 150 765 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 50M 15S |