CMDR dabusking profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 637 744 313 cr |
Credits spent on ships | 798 061 447 cr |
Credits spent on outfitting | 1 679 443 292 cr |
Credits spent on repairs | 3 635 019 cr |
Credits spent on fuel | 130 613 cr |
Credits spent on munitions | 311 305 cr |
Insurance claims | 13 |
Total claim costs | 110 936 360 cr |
Combat |
|
Bounties claimed | 426 |
Profit from bounties | 11 337 055 cr |
Combat bonds | 182 |
Profit from combat bonds | 6 288 859 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 315 047 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 37 805 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 92 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 432 200 cr |
Commodities smuggled | 300 |
Average profit | 477 400 cr |
Highest single transaction | 477 400 cr |
Trading |
|
Market network | 37 |
Trading profit | 2 975 033 886 cr |
Commodities traded | 60 038 |
Average profit | 14 949 919 cr |
Highest single transaction | 332 074 480 cr |
Mining |
|
Profits from mining | 2 676 476 486 cr |
Minerals refined | 2 752 |
Materials collected | 4 900 |
Exploration |
|
Systems visited | 1 325 |
Profits from exploration | 36 051 594 cr |
Level 2 detailed scans | 3 057 |
Level 3 detailed scans | 3 053 |
Highest payout | 5 611 460 cr |
Total hyperspace distance | 58 173 ly |
Total hyperspace jumps | 2 001 |
Max distance from start | 11 794,01 ly |
Max distance from Sol | 11 727,06 ly |
Max distance from Colonia | 29 411,46 ly |
Approximate time played | 1W 2D 13H 3M |
Passengers |
|
Total bulk passengers delivered | 5 957 |
Total VIPs delivered | 0 |
Total delivered | 5 957 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew credits earned | 262 672 286 cr |
Crew hired | 11 |
Crew fired | 6 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 13H 10M 2S |
Time in gunner role | 2H 13M 43S |
Time in fighter con role | 8M 14S |
Total credits accrued | 15 138 947 cr |
Total fines accrued | 300 cr |