CMDR Neural_Fault profile
Profile

Distances submitted:
0
Systems visited:
7,239
Systems discovered first:
2,601
Balance:
2,235,152,999 Cr
Ranks
Mostly Defenceless
Geneticist
Federation: Warrant Officer
Empire: Earl
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 8,354,685,892 cr |
Credits spent on ships | 1,536,221,924 cr |
Credits spent on outfitting | 2,826,605,502 cr |
Credits spent on repairs | 12,693,869 cr |
Credits spent on fuel | 466,510 cr |
Credits spent on munitions | 762,816 cr |
Insurance claims | 28 |
Total claim costs | 131,269,297 cr |
Combat |
|
Bounties claimed | 1,110 |
Profit from bounties | 121,138,575 cr |
Combat bonds | 273 |
Profit from combat bonds | 14,891,339 cr |
Assassinations | 2 |
Profit from assassinations | 197,560 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 82 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 624,574 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 716,200 cr |
Highest bounty issued | 160,300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 58 |
Trading profit | 3,884,150,744 cr |
Commodities traded | 73,144 |
Average profit | 19,616,923 cr |
Highest single transaction | 48,598,080 cr |
Mining |
|
Profits from mining | 161,626,043 cr |
Minerals refined | 1,445 |
Materials collected | 21,385 |
Exploration |
|
Systems visited | 9,632 |
Profits from exploration | 2,531,667,567 cr |
Level 2 detailed scans | 43,651 |
Level 3 detailed scans | 43,636 |
Highest payout | 21,786,390 cr |
Total hyperspace distance | 553,924 ly |
Total hyperspace jumps | 11,595 |
Max distance from start | 28,612.29 ly |
Max distance from Sol | 28,621.62 ly |
Max distance from Colonia | 27,832.54 ly |
Approximate time played | 10W 1D 11H 42M |
Passengers |
|
Total bulk passengers delivered | 1,615 |
Total VIPs delivered | 313 |
Total delivered | 1,928 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 1,451,238 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 2,197 |
Grade 1 upgrades generated | 367 |
Grade 2 upgrades generated | 472 |
Grade 3 upgrades generated | 566 |
Grade 4 upgrades generated | 459 |
Grade 5 upgrades generated | 333 |
Crew |
|
Crew credits earned | 756,380,568 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 53M 10S |
Time in gunner role | 19M 25S |
Time in fighter con role | 2H 48M 46S |
Total credits accrued | 565,951 cr |