CMDR Neural_Fault profile
(Krait Phantom)
Federation: Warrant Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 2 186 109 781 cr |
Credits spent on ships | 1 173 918 450 cr |
Credits spent on outfitting | 2 240 524 922 cr |
Credits spent on repairs | 10 552 820 cr |
Credits spent on fuel | 312 727 cr |
Credits spent on munitions | 645 843 cr |
Insurance claims | 26 |
Total claim costs | 126 334 770 cr |
Combat |
|
Bounties claimed | 1 055 |
Profit from bounties | 115 199 566 cr |
Combat bonds | 176 |
Profit from combat bonds | 6 852 292 cr |
Assassinations | 1 |
Profit from assassinations | 160 617 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 38 060 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 611 900 cr |
Highest bounty issued | 160 300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 33 |
Trading profit | 196 338 835 cr |
Commodities traded | 10 159 |
Average profit | 2 653 228 cr |
Highest single transaction | 30 448 640 cr |
Mining |
|
Profits from mining | 28 710 657 cr |
Minerals refined | 142 |
Materials collected | 10 918 |
Exploration |
|
Systems visited | 7 326 |
Profits from exploration | 1 493 698 859 cr |
Level 2 detailed scans | 30 861 |
Level 3 detailed scans | 30 846 |
Highest payout | 13 674 427 cr |
Total hyperspace distance | 391 824 ly |
Total hyperspace jumps | 8 808 |
Max distance from start | 27 347,64 ly |
Max distance from Sol | 27 295,06 ly |
Max distance from Colonia | 27 832,54 ly |
Approximate time played | 7W 2D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 1 615 |
Total VIPs delivered | 313 |
Total delivered | 1 928 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 901 837 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 295 |
Grade 1 upgrades generated | 259 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 301 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 216 |
Crew |
|
Crew credits earned | 127 092 312 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 53M 10S |
Time in gunner role | 19M 25S |
Time in fighter con role | 2H 48M 46S |
Total credits accrued | 565 951 cr |