CMDR Neural_Fault profile
(Krait Phantom)
Federation: Warrant Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 2,186,109,781 cr |
Credits spent on ships | 1,173,918,450 cr |
Credits spent on outfitting | 2,240,524,922 cr |
Credits spent on repairs | 10,552,820 cr |
Credits spent on fuel | 312,727 cr |
Credits spent on munitions | 645,843 cr |
Insurance claims | 26 |
Total claim costs | 126,334,770 cr |
Combat |
|
Bounties claimed | 1,055 |
Profit from bounties | 115,199,566 cr |
Combat bonds | 176 |
Profit from combat bonds | 6,852,292 cr |
Assassinations | 1 |
Profit from assassinations | 160,617 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 38,060 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 611,900 cr |
Highest bounty issued | 160,300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 33 |
Trading profit | 196,338,835 cr |
Commodities traded | 10,159 |
Average profit | 2,653,228 cr |
Highest single transaction | 30,448,640 cr |
Mining |
|
Profits from mining | 28,710,657 cr |
Minerals refined | 142 |
Materials collected | 10,918 |
Exploration |
|
Systems visited | 7,326 |
Profits from exploration | 1,493,698,859 cr |
Level 2 detailed scans | 30,861 |
Level 3 detailed scans | 30,846 |
Highest payout | 13,674,427 cr |
Total hyperspace distance | 391,824 ly |
Total hyperspace jumps | 8,808 |
Max distance from start | 27,347.64 ly |
Max distance from Sol | 27,295.06 ly |
Max distance from Colonia | 27,832.54 ly |
Approximate time played | 7W 2D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 1,615 |
Total VIPs delivered | 313 |
Total delivered | 1,928 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 901,837 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1,295 |
Grade 1 upgrades generated | 259 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 301 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 216 |
Crew |
|
Crew credits earned | 127,092,312 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 53M 10S |
Time in gunner role | 19M 25S |
Time in fighter con role | 2H 48M 46S |
Total credits accrued | 565,951 cr |