CMDR Weszor profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,935,674,609 cr |
Credits spent on ships | 764,147,241 cr |
Credits spent on outfitting | 1,746,242,875 cr |
Credits spent on repairs | 12,949,764 cr |
Credits spent on fuel | 562,556 cr |
Credits spent on munitions | 877,766 cr |
Insurance claims | 30 |
Total claim costs | 123,984,667 cr |
Combat |
|
Bounties claimed | 1,057 |
Profit from bounties | 247,365,066 cr |
Combat bonds | 1,121 |
Profit from combat bonds | 103,318,846 cr |
Assassinations | 45 |
Profit from assassinations | 16,200,226 cr |
Highest single reward | 1,804,663 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 183,533 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7,100 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 71 |
Trading profit | 6,561,017,652 cr |
Commodities traded | 120,262 |
Average profit | 25,332,114 cr |
Highest single transaction | 1,975,139,612 cr |
Mining |
|
Profits from mining | 167,976,917 cr |
Minerals refined | 908 |
Materials collected | 4,932 |
Exploration |
|
Systems visited | 7,353 |
Profits from exploration | 2,362,300,350 cr |
Level 2 detailed scans | 58,977 |
Level 3 detailed scans | 58,977 |
Highest payout | 18,238,969 cr |
Total hyperspace distance | 392,296 ly |
Total hyperspace jumps | 9,453 |
Max distance from start | 28,942.77 ly |
Max distance from Sol | 28,997.20 ly |
Max distance from Colonia | 30,091.19 ly |
Approximate time played | 4W 2D 12H 52M |
Passengers |
|
Total bulk passengers delivered | 5,869 |
Total VIPs delivered | 1,519 |
Total delivered | 7,388 |
Total ejected | 130 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 156,948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 666 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 163 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 56 |