CMDR Weszor profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,504,801,318 cr |
Credits spent on ships | 823,402,500 cr |
Credits spent on outfitting | 1,871,708,776 cr |
Credits spent on repairs | 13,908,275 cr |
Credits spent on fuel | 605,054 cr |
Credits spent on munitions | 961,698 cr |
Insurance claims | 32 |
Total claim costs | 142,530,161 cr |
Combat |
|
Bounties claimed | 1,065 |
Profit from bounties | 250,160,436 cr |
Combat bonds | 1,534 |
Profit from combat bonds | 131,422,252 cr |
Assassinations | 45 |
Profit from assassinations | 16,200,226 cr |
Highest single reward | 1,804,663 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 183,533 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7,100 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 76 |
Trading profit | 6,614,982,291 cr |
Commodities traded | 124,807 |
Average profit | 24,499,934 cr |
Highest single transaction | 1,975,139,612 cr |
Mining |
|
Profits from mining | 167,976,917 cr |
Minerals refined | 908 |
Materials collected | 5,367 |
Exploration |
|
Systems visited | 8,117 |
Profits from exploration | 2,624,175,625 cr |
Level 2 detailed scans | 66,305 |
Level 3 detailed scans | 66,305 |
Highest payout | 24,385,975 cr |
Total hyperspace distance | 432,049 ly |
Total hyperspace jumps | 10,344 |
Max distance from start | 34,023.38 ly |
Max distance from Sol | 34,074.26 ly |
Max distance from Colonia | 30,091.19 ly |
Approximate time played | 5W 1H 38M |
Passengers |
|
Total bulk passengers delivered | 5,869 |
Total VIPs delivered | 1,519 |
Total delivered | 7,388 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 156,948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 878 |
Grade 1 upgrades generated | 215 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 228 |
Grade 4 upgrades generated | 149 |
Grade 5 upgrades generated | 83 |