CMDR Weszor profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 520 643 747 cr |
Credits spent on ships | 823 402 500 cr |
Credits spent on outfitting | 1 871 708 776 cr |
Credits spent on repairs | 13 839 084 cr |
Credits spent on fuel | 592 194 cr |
Credits spent on munitions | 943 359 cr |
Insurance claims | 30 |
Total claim costs | 123 984 667 cr |
Combat |
|
Bounties claimed | 1 065 |
Profit from bounties | 250 160 436 cr |
Combat bonds | 1 482 |
Profit from combat bonds | 128 483 743 cr |
Assassinations | 45 |
Profit from assassinations | 16 200 226 cr |
Highest single reward | 1 804 663 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 183 533 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 76 |
Trading profit | 6 614 982 296 cr |
Commodities traded | 124 802 |
Average profit | 24 591 012 cr |
Highest single transaction | 1 975 139 612 cr |
Mining |
|
Profits from mining | 167 976 917 cr |
Minerals refined | 908 |
Materials collected | 5 157 |
Exploration |
|
Systems visited | 8 095 |
Profits from exploration | 2 624 019 541 cr |
Level 2 detailed scans | 66 273 |
Level 3 detailed scans | 66 273 |
Highest payout | 24 385 975 cr |
Total hyperspace distance | 428 278 ly |
Total hyperspace jumps | 10 258 |
Max distance from start | 34 023,38 ly |
Max distance from Sol | 34 074,26 ly |
Max distance from Colonia | 30 091,19 ly |
Approximate time played | 4W 6D 15H 27M |
Passengers |
|
Total bulk passengers delivered | 5 869 |
Total VIPs delivered | 1 519 |
Total delivered | 7 388 |
Total ejected | 130 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 156 948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 777 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 58 |