CMDR FlaSh.G profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,900,898,239 cr |
Credits spent on ships | 2,705,015,628 cr |
Credits spent on outfitting | 6,819,796,854 cr |
Credits spent on repairs | 72,845,899 cr |
Credits spent on fuel | 2,655,987 cr |
Credits spent on munitions | 8,408,286 cr |
Insurance claims | 84 |
Total claim costs | 609,254,333 cr |
Combat |
|
Bounties claimed | 6,527 |
Profit from bounties | 235,205,397 cr |
Combat bonds | 4,724 |
Profit from combat bonds | 567,732,196 cr |
Assassinations | 133 |
Profit from assassinations | 81,016,235 cr |
Highest single reward | 981,675 cr |
Skimmers killed | 835 |
Crime |
|
Fines issued | 518 |
Lifetime fines value | 24,224,450 cr |
Bounties received/earned | 983 |
Lifetime bounty value | 3,924,725 cr |
Highest bounty issued | 50,000 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 173,792,459 cr |
Commodities smuggled | 19,759 |
Average profit | 1,755,479 cr |
Highest single transaction | 12,744,648 cr |
Trading |
|
Market network | 282 |
Trading profit | 10,173,381,711 cr |
Commodities traded | 698,882 |
Average profit | 3,853,554 cr |
Highest single transaction | 668,136,820 cr |
Mining |
|
Profits from mining | 5,961,666,335 cr |
Minerals refined | 8,347 |
Materials collected | 32,284 |
Exploration |
|
Systems visited | 16,176 |
Profits from exploration | 1,116,186,045 cr |
Level 2 detailed scans | 32,121 |
Level 3 detailed scans | 36,752 |
Highest payout | 7,911,198 cr |
Total hyperspace distance | 992,303 ly |
Total hyperspace jumps | 27,797 |
Max distance from start | 65,454.77 ly |
Max distance from Sol | 65,511.22 ly |
Max distance from Colonia | 46,602.11 ly |
Approximate time played | 20W 5D 8H 55M |
Passengers |
|
Total bulk passengers delivered | 17,146 |
Total VIPs delivered | 1,569 |
Total delivered | 18,715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3,131 |
Total profit | 113,762,717 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,815 |
Grade 1 upgrades generated | 985 |
Grade 2 upgrades generated | 394 |
Grade 3 upgrades generated | 591 |
Grade 4 upgrades generated | 541 |
Grade 5 upgrades generated | 304 |
Crew |
|
Crew credits earned | 2,105,035,972 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4D 1H 55M 59S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989,116 cr |