CMDR FlaSh.G profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,466,869,756 cr |
Credits spent on ships | 2,639,176,452 cr |
Credits spent on outfitting | 6,716,295,755 cr |
Credits spent on repairs | 67,263,539 cr |
Credits spent on fuel | 2,616,067 cr |
Credits spent on munitions | 8,048,307 cr |
Insurance claims | 74 |
Total claim costs | 572,890,433 cr |
Combat |
|
Bounties claimed | 6,176 |
Profit from bounties | 233,188,404 cr |
Combat bonds | 4,538 |
Profit from combat bonds | 132,332,196 cr |
Assassinations | 111 |
Profit from assassinations | 78,704,804 cr |
Highest single reward | 981,675 cr |
Skimmers killed | 828 |
Crime |
|
Fines issued | 471 |
Lifetime fines value | 24,183,850 cr |
Bounties received/earned | 895 |
Lifetime bounty value | 2,910,225 cr |
Highest bounty issued | 50,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 173,663,687 cr |
Commodities smuggled | 19,367 |
Average profit | 1,790,347 cr |
Highest single transaction | 12,744,648 cr |
Trading |
|
Market network | 280 |
Trading profit | 9,988,450,214 cr |
Commodities traded | 696,261 |
Average profit | 3,821,136 cr |
Highest single transaction | 668,136,820 cr |
Mining |
|
Profits from mining | 5,911,467,185 cr |
Minerals refined | 7,816 |
Materials collected | 31,461 |
Exploration |
|
Systems visited | 15,755 |
Profits from exploration | 1,087,473,551 cr |
Level 2 detailed scans | 29,957 |
Level 3 detailed scans | 34,588 |
Highest payout | 7,911,198 cr |
Total hyperspace distance | 962,110 ly |
Total hyperspace jumps | 27,038 |
Max distance from start | 65,454.77 ly |
Max distance from Sol | 65,511.22 ly |
Max distance from Colonia | 46,602.11 ly |
Approximate time played | 19W 4D 12H 46M |
Passengers |
|
Total bulk passengers delivered | 17,146 |
Total VIPs delivered | 1,569 |
Total delivered | 18,715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3,128 |
Total profit | 113,590,969 cr |
Total rescue transactions | 45 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,752 |
Grade 1 upgrades generated | 978 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 299 |
Crew |
|
Crew credits earned | 2,074,930,343 cr |
Crew hired | 14 |
Crew fired | 10 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3D 22H 41M 32S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989,116 cr |