CMDR FlaSh.G profile

(Imperial Courier)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,585,141,147 cr |
Credits spent on ships | 2,639,176,452 cr |
Credits spent on outfitting | 6,716,295,755 cr |
Credits spent on repairs | 68,624,143 cr |
Credits spent on fuel | 2,633,286 cr |
Credits spent on munitions | 8,139,863 cr |
Insurance claims | 78 |
Total claim costs | 574,713,774 cr |
Combat |
|
Bounties claimed | 6,343 |
Profit from bounties | 234,104,509 cr |
Combat bonds | 4,538 |
Profit from combat bonds | 132,332,196 cr |
Assassinations | 124 |
Profit from assassinations | 80,436,039 cr |
Highest single reward | 981,675 cr |
Skimmers killed | 831 |
Crime |
|
Fines issued | 486 |
Lifetime fines value | 24,200,950 cr |
Bounties received/earned | 923 |
Lifetime bounty value | 2,942,625 cr |
Highest bounty issued | 50,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 173,663,687 cr |
Commodities smuggled | 19,367 |
Average profit | 1,790,347 cr |
Highest single transaction | 12,744,648 cr |
Trading |
|
Market network | 281 |
Trading profit | 10,173,196,310 cr |
Commodities traded | 698,855 |
Average profit | 3,865,196 cr |
Highest single transaction | 668,136,820 cr |
Mining |
|
Profits from mining | 5,961,666,335 cr |
Minerals refined | 8,347 |
Materials collected | 32,111 |
Exploration |
|
Systems visited | 15,931 |
Profits from exploration | 1,087,682,702 cr |
Level 2 detailed scans | 30,038 |
Level 3 detailed scans | 34,669 |
Highest payout | 7,911,198 cr |
Total hyperspace distance | 973,750 ly |
Total hyperspace jumps | 27,367 |
Max distance from start | 65,454.77 ly |
Max distance from Sol | 65,511.22 ly |
Max distance from Colonia | 46,602.11 ly |
Approximate time played | 20W 1D 12H 33M |
Passengers |
|
Total bulk passengers delivered | 17,146 |
Total VIPs delivered | 1,569 |
Total delivered | 18,715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3,130 |
Total profit | 113,613,547 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,752 |
Grade 1 upgrades generated | 978 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 299 |
Crew |
|
Crew credits earned | 2,105,035,972 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3D 22H 41M 32S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989,116 cr |