Perfil de FlaSh.G

(Imperial Courier)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13.585.141.147 cr |
Credits spent on ships | 2.639.176.452 cr |
Credits spent on outfitting | 6.716.295.755 cr |
Credits spent on repairs | 68.624.143 cr |
Credits spent on fuel | 2.633.286 cr |
Credits spent on munitions | 8.139.863 cr |
Insurance claims | 78 |
Total claim costs | 574.713.774 cr |
Combat |
|
Bounties claimed | 6.343 |
Profit from bounties | 234.104.509 cr |
Combat bonds | 4.538 |
Profit from combat bonds | 132.332.196 cr |
Assassinations | 124 |
Profit from assassinations | 80.436.039 cr |
Highest single reward | 981.675 cr |
Skimmers killed | 831 |
Crime |
|
Fines issued | 486 |
Lifetime fines value | 24.200.950 cr |
Bounties received/earned | 923 |
Lifetime bounty value | 2.942.625 cr |
Highest bounty issued | 50.000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 173.663.687 cr |
Commodities smuggled | 19.367 |
Average profit | 1.790.347 cr |
Highest single transaction | 12.744.648 cr |
Trading |
|
Market network | 281 |
Trading profit | 10.173.196.310 cr |
Commodities traded | 698.855 |
Average profit | 3.865.196 cr |
Highest single transaction | 668.136.820 cr |
Mining |
|
Profits from mining | 5.961.666.335 cr |
Minerals refined | 8.347 |
Materials collected | 32.111 |
Exploration |
|
Systems visited | 15.931 |
Profits from exploration | 1.087.682.702 cr |
Level 2 detailed scans | 30.038 |
Level 3 detailed scans | 34.669 |
Highest payout | 7.911.198 cr |
Total hyperspace distance | 973.750 a.l. |
Total hyperspace jumps | 27.367 |
Max distance from start | 65.454,77 a.l. |
Max distance from Sol | 65.511,22 a.l. |
Max distance from Colonia | 46.602,11 a.l. |
Approximate time played | 20W 1D 12H 33M |
Passengers |
|
Total bulk passengers delivered | 17.146 |
Total VIPs delivered | 1.569 |
Total delivered | 18.715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3.130 |
Total profit | 113.613.547 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2.752 |
Grade 1 upgrades generated | 978 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 299 |
Crew |
|
Crew credits earned | 2.105.035.972 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3D 22H 41M 32S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989.116 cr |