CMDR FlaSh.G profile

(Imperial Courier)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 585 141 147 cr |
Credits spent on ships | 2 639 176 452 cr |
Credits spent on outfitting | 6 716 295 755 cr |
Credits spent on repairs | 68 624 143 cr |
Credits spent on fuel | 2 633 286 cr |
Credits spent on munitions | 8 139 863 cr |
Insurance claims | 78 |
Total claim costs | 574 713 774 cr |
Combat |
|
Bounties claimed | 6 343 |
Profit from bounties | 234 104 509 cr |
Combat bonds | 4 538 |
Profit from combat bonds | 132 332 196 cr |
Assassinations | 124 |
Profit from assassinations | 80 436 039 cr |
Highest single reward | 981 675 cr |
Skimmers killed | 831 |
Crime |
|
Fines issued | 486 |
Lifetime fines value | 24 200 950 cr |
Bounties received/earned | 923 |
Lifetime bounty value | 2 942 625 cr |
Highest bounty issued | 50 000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 173 663 687 cr |
Commodities smuggled | 19 367 |
Average profit | 1 790 347 cr |
Highest single transaction | 12 744 648 cr |
Trading |
|
Market network | 281 |
Trading profit | 10 173 196 310 cr |
Commodities traded | 698 855 |
Average profit | 3 865 196 cr |
Highest single transaction | 668 136 820 cr |
Mining |
|
Profits from mining | 5 961 666 335 cr |
Minerals refined | 8 347 |
Materials collected | 32 111 |
Exploration |
|
Systems visited | 15 931 |
Profits from exploration | 1 087 682 702 cr |
Level 2 detailed scans | 30 038 |
Level 3 detailed scans | 34 669 |
Highest payout | 7 911 198 cr |
Total hyperspace distance | 973 750 ly |
Total hyperspace jumps | 27 367 |
Max distance from start | 65 454,77 ly |
Max distance from Sol | 65 511,22 ly |
Max distance from Colonia | 46 602,11 ly |
Approximate time played | 20W 1D 12H 33M |
Passengers |
|
Total bulk passengers delivered | 17 146 |
Total VIPs delivered | 1 569 |
Total delivered | 18 715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3 130 |
Total profit | 113 613 547 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 752 |
Grade 1 upgrades generated | 978 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 299 |
Crew |
|
Crew credits earned | 2 105 035 972 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3D 22H 41M 32S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989 116 cr |