Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 566,960,650 cr |
Credits spent on ships | 19,548,019,560 cr |
Credits spent on outfitting | 11,184,028,459 cr |
Credits spent on repairs | 15,295,793 cr |
Credits spent on fuel | 399,013 cr |
Credits spent on munitions | 2,186,571 cr |
Insurance claims | 119 |
Total claim costs | 358,272,264 cr |
Combat |
|
Bounties claimed | 2,412 |
Profit from bounties | 99,278,546 cr |
Combat bonds | 55 |
Profit from combat bonds | 1,686,760 cr |
Assassinations | 3 |
Profit from assassinations | 2,909,216 cr |
Highest single reward | 321,125 cr |
Skimmers killed | 157 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 1,137,255 cr |
Bounties received/earned | 289 |
Lifetime bounty value | 701,240 cr |
Highest bounty issued | 23,600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 263,366 cr |
Commodities smuggled | 364 |
Average profit | 16,460 cr |
Highest single transaction | 135,540 cr |
Trading |
|
Market network | 52 |
Trading profit | 5,613,387 cr |
Commodities traded | 3,252 |
Average profit | 14,811 cr |
Highest single transaction | 755,504 cr |
Mining |
|
Profits from mining | 863,736 cr |
Minerals refined | 199 |
Materials collected | 13,780 |
Exploration |
|
Systems visited | 16,276 |
Profits from exploration | 358,276,205 cr |
Level 2 detailed scans | 2,542 |
Level 3 detailed scans | 3,483 |
Highest payout | 4,785,209 cr |
Total hyperspace distance | 849,813 ly |
Total hyperspace jumps | 19,511 |
Max distance from start | 30,739.15 ly |
Max distance from Sol | 30,798.37 ly |
Max distance from Colonia | 46,142.33 ly |
Approximate time played | 9W 23H 27M |
Passengers |
|
Total bulk passengers delivered | 4,719 |
Total VIPs delivered | 1,310 |
Total delivered | 6,029 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 129,579 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1,654 |
Grade 1 upgrades generated | 278 |
Grade 2 upgrades generated | 313 |
Grade 3 upgrades generated | 361 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 370 |
Crew |
|
Crew credits earned | 14,253,970 cr |
Crew hired | 20 |
Crew fired | 17 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 14M 3S |