CMDR Whyy profile

(Krait MkII)

Federation: Post Captain
Empire: Baron
Balance |
|
---|---|
Current assets | 2,222,464,800 cr |
Credits spent on ships | 332,501,487 cr |
Credits spent on outfitting | 809,755,256 cr |
Credits spent on repairs | 1,092,805 cr |
Credits spent on fuel | 99,698 cr |
Credits spent on munitions | 255,768 cr |
Insurance claims | 26 |
Total claim costs | 26,820,406 cr |
Combat |
|
Bounties claimed | 355 |
Profit from bounties | 5,685,062 cr |
Combat bonds | 19 |
Profit from combat bonds | 731,400 cr |
Assassinations | 3 |
Profit from assassinations | 350,552 cr |
Highest single reward | 132,495 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 133,934 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 620 cr |
Highest bounty issued | 220 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 50,661 cr |
Commodities smuggled | 16 |
Average profit | 10,132 cr |
Highest single transaction | 26,358 cr |
Trading |
|
Market network | 245 |
Trading profit | 1,961,154,901 cr |
Commodities traded | 16,718 |
Average profit | 1,791,009 cr |
Highest single transaction | 493,607,680 cr |
Mining |
|
Profits from mining | 1,881,481,398 cr |
Minerals refined | 4,455 |
Materials collected | 24,614 |
Exploration |
|
Systems visited | 1,490 |
Profits from exploration | 111,123,919 cr |
Level 2 detailed scans | 4,765 |
Level 3 detailed scans | 6,662 |
Highest payout | 8,348,210 cr |
Total hyperspace distance | 28,774 ly |
Total hyperspace jumps | 2,200 |
Max distance from start | 923.70 ly |
Max distance from Sol | 874.80 ly |
Max distance from Colonia | 22,640.33 ly |
Approximate time played | 8W 59M |
Passengers |
|
Total bulk passengers delivered | 6,689 |
Total VIPs delivered | 37 |
Total delivered | 6,726 |
Total ejected | 213 |
Search and Rescue |
|
Total items rescued | 2,006 |
Total profit | 61,714,442 cr |
Total rescue transactions | 161 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 1,238 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 291 |
Grade 5 upgrades generated | 277 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |