Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2,827,849,944 cr |
Credits spent on ships | 373,689,620 cr |
Credits spent on outfitting | 1,777,480,558 cr |
Credits spent on repairs | 35,444,981 cr |
Credits spent on fuel | 144,476 cr |
Credits spent on munitions | 12,225,560 cr |
Insurance claims | 43 |
Total claim costs | 431,325,123 cr |
Combat |
|
Bounties claimed | 2,411 |
Profit from bounties | 242,484,681 cr |
Combat bonds | 2,547 |
Profit from combat bonds | 47,745,929 cr |
Assassinations | 166 |
Profit from assassinations | 72,623,135 cr |
Highest single reward | 446,304 cr |
Skimmers killed | 153 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 3,311,362 cr |
Bounties received/earned | 172 |
Lifetime bounty value | 397,300 cr |
Highest bounty issued | 155,700 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 2,160,677 cr |
Commodities smuggled | 507 |
Average profit | 33,761 cr |
Highest single transaction | 494,784 cr |
Trading |
|
Market network | 374 |
Trading profit | 97,373,921 cr |
Commodities traded | 32,560 |
Average profit | 98,757 cr |
Highest single transaction | 35,445,865 cr |
Mining |
|
Profits from mining | 53,430,991 cr |
Minerals refined | 983 |
Materials collected | 43,286 |
Exploration |
|
Systems visited | 7,272 |
Profits from exploration | 680,035,645 cr |
Level 2 detailed scans | 58,769 |
Level 3 detailed scans | 57,634 |
Highest payout | 5,168,190 cr |
Total hyperspace distance | 229,901 ly |
Total hyperspace jumps | 9,282 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,997.04 ly |
Approximate time played | 21W 1D 22H 55M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 137 |
Total profit | 2,988,784 cr |
Total rescue transactions | 47 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2,376 |
Grade 1 upgrades generated | 403 |
Grade 2 upgrades generated | 307 |
Grade 3 upgrades generated | 442 |
Grade 4 upgrades generated | 442 |
Grade 5 upgrades generated | 782 |
Crew |
|
Crew credits earned | 5,722,483 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |