Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,503,079,525 cr |
Credits spent on ships | 781,889,830 cr |
Credits spent on outfitting | 947,720,879 cr |
Credits spent on repairs | 29,379,116 cr |
Credits spent on fuel | 501,775 cr |
Credits spent on munitions | 2,601,255 cr |
Insurance claims | 49 |
Total claim costs | 251,771,026 cr |
Combat |
|
Bounties claimed | 3,229 |
Profit from bounties | 158,346,762 cr |
Combat bonds | 677 |
Profit from combat bonds | 23,056,771 cr |
Assassinations | 67 |
Profit from assassinations | 42,689,529 cr |
Highest single reward | 300,875 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 205,372 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 541,200 cr |
Highest bounty issued | 227,300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,158,825 cr |
Commodities smuggled | 1,180 |
Average profit | 144,853 cr |
Highest single transaction | 605,520 cr |
Trading |
|
Market network | 118 |
Trading profit | 993,792,149 cr |
Commodities traded | 81,053 |
Average profit | 2,316,532 cr |
Highest single transaction | 439,705,200 cr |
Mining |
|
Profits from mining | 986,849,979 cr |
Minerals refined | 14,336 |
Materials collected | 32,712 |
Exploration |
|
Systems visited | 55,297 |
Profits from exploration | 15,867,567,438 cr |
Level 2 detailed scans | 543,555 |
Level 3 detailed scans | 543,555 |
Highest payout | 46,642,592 cr |
Total hyperspace distance | 3,092,029 ly |
Total hyperspace jumps | 58,208 |
Max distance from start | 65,475.09 ly |
Max distance from Sol | 65,506.25 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 20W 6D 9H 33M |
Passengers |
|
Total bulk passengers delivered | 1,337 |
Total VIPs delivered | 366 |
Total delivered | 1,703 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 222,011 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,249 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 310 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |