CMDR Nordmarken profile
(Diamondback Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 350 717 633 cr |
Credits spent on ships | 783 063 332 cr |
Credits spent on outfitting | 961 037 778 cr |
Credits spent on repairs | 29 880 957 cr |
Credits spent on fuel | 550 058 cr |
Credits spent on munitions | 2 616 959 cr |
Insurance claims | 55 |
Total claim costs | 255 412 678 cr |
Combat |
|
Bounties claimed | 3 304 |
Profit from bounties | 158 628 874 cr |
Combat bonds | 677 |
Profit from combat bonds | 23 056 771 cr |
Assassinations | 68 |
Profit from assassinations | 42 689 529 cr |
Highest single reward | 300 875 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 210 072 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 543 600 cr |
Highest bounty issued | 227 300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 158 825 cr |
Commodities smuggled | 1 180 |
Average profit | 144 853 cr |
Highest single transaction | 605 520 cr |
Trading |
|
Market network | 121 |
Trading profit | 1 045 754 258 cr |
Commodities traded | 81 445 |
Average profit | 2 371 325 cr |
Highest single transaction | 439 705 200 cr |
Mining |
|
Profits from mining | 1 038 308 699 cr |
Minerals refined | 15 390 |
Materials collected | 33 137 |
Exploration |
|
Systems visited | 68 270 |
Profits from exploration | 20 369 807 502 cr |
Level 2 detailed scans | 733 981 |
Level 3 detailed scans | 733 981 |
Highest payout | 46 642 592 cr |
Total hyperspace distance | 3 641 339 ly |
Total hyperspace jumps | 71 537 |
Max distance from start | 65 475,09 ly |
Max distance from Sol | 65 506,25 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 26W 5D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 1 337 |
Total VIPs delivered | 366 |
Total delivered | 1 703 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 615 685 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 258 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 199 |
Grade 3 upgrades generated | 258 |
Grade 4 upgrades generated | 311 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |