CMDR de Koning profile

(Krait MkII)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,761,542,765 cr |
Credits spent on ships | 2,033,858,864 cr |
Credits spent on outfitting | 4,389,265,909 cr |
Credits spent on repairs | 38,893,505 cr |
Credits spent on fuel | 1,156,949 cr |
Credits spent on munitions | 4,227,814 cr |
Insurance claims | 40 |
Total claim costs | 188,378,091 cr |
Combat |
|
Bounties claimed | 3,182 |
Profit from bounties | 164,380,180 cr |
Combat bonds | 961 |
Profit from combat bonds | 30,835,030 cr |
Assassinations | 584 |
Profit from assassinations | 63,966,335 cr |
Highest single reward | 1,443,835 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 1,200 |
Lifetime fines value | 12,721,569 cr |
Bounties received/earned | 1,597 |
Lifetime bounty value | 12,172,865 cr |
Highest bounty issued | 1,144,900 cr |
Smuggling |
|
Black market network | 75 |
Black market profit | 19,314,792 cr |
Commodities smuggled | 8,805 |
Average profit | 72,886 cr |
Highest single transaction | 2,138,400 cr |
Trading |
|
Market network | 800 |
Trading profit | 510,639,748 cr |
Commodities traded | 355,616 |
Average profit | 144,986 cr |
Highest single transaction | 6,847,100 cr |
Mining |
|
Profits from mining | 1,722,275 cr |
Minerals refined | 155 |
Materials collected | 25,640 |
Exploration |
|
Systems visited | 5,951 |
Profits from exploration | 559,659,928 cr |
Level 2 detailed scans | 38,961 |
Level 3 detailed scans | 37,993 |
Highest payout | 16,625,938 cr |
Total hyperspace distance | 209,389 ly |
Total hyperspace jumps | 11,619 |
Max distance from start | 12,201.48 ly |
Max distance from Sol | 12,261.37 ly |
Max distance from Colonia | 27,340.37 ly |
Approximate time played | 14W 6D 5H 51M |
Passengers |
|
Total bulk passengers delivered | 1,227 |
Total VIPs delivered | 95 |
Total delivered | 1,322 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 2,393,242 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,301 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 235 |
Grade 5 upgrades generated | 272 |
Crew |
|
Crew credits earned | 32,702,834 cr |
Crew hired | 12 |
Crew fired | 12 |