CMDR de Koning profile

(Krait MkII)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 761 542 765 cr |
Credits spent on ships | 2 033 858 864 cr |
Credits spent on outfitting | 4 389 265 909 cr |
Credits spent on repairs | 38 893 505 cr |
Credits spent on fuel | 1 156 949 cr |
Credits spent on munitions | 4 227 814 cr |
Insurance claims | 40 |
Total claim costs | 188 378 091 cr |
Combat |
|
Bounties claimed | 3 182 |
Profit from bounties | 164 380 180 cr |
Combat bonds | 961 |
Profit from combat bonds | 30 835 030 cr |
Assassinations | 584 |
Profit from assassinations | 63 966 335 cr |
Highest single reward | 1 443 835 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 1 200 |
Lifetime fines value | 12 721 569 cr |
Bounties received/earned | 1 597 |
Lifetime bounty value | 12 172 865 cr |
Highest bounty issued | 1 144 900 cr |
Smuggling |
|
Black market network | 75 |
Black market profit | 19 314 792 cr |
Commodities smuggled | 8 805 |
Average profit | 72 886 cr |
Highest single transaction | 2 138 400 cr |
Trading |
|
Market network | 800 |
Trading profit | 510 639 748 cr |
Commodities traded | 355 616 |
Average profit | 144 986 cr |
Highest single transaction | 6 847 100 cr |
Mining |
|
Profits from mining | 1 722 275 cr |
Minerals refined | 155 |
Materials collected | 25 640 |
Exploration |
|
Systems visited | 5 951 |
Profits from exploration | 559 659 928 cr |
Level 2 detailed scans | 38 961 |
Level 3 detailed scans | 37 993 |
Highest payout | 16 625 938 cr |
Total hyperspace distance | 209 389 ly |
Total hyperspace jumps | 11 619 |
Max distance from start | 12 201,48 ly |
Max distance from Sol | 12 261,37 ly |
Max distance from Colonia | 27 340,37 ly |
Approximate time played | 14W 6D 5H 51M |
Passengers |
|
Total bulk passengers delivered | 1 227 |
Total VIPs delivered | 95 |
Total delivered | 1 322 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 2 393 242 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 301 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 235 |
Grade 5 upgrades generated | 272 |
Crew |
|
Crew credits earned | 32 702 834 cr |
Crew hired | 12 |
Crew fired | 12 |