Perfil de de Koning
(Mamba)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9.246.416.025 cr |
Credits spent on ships | 2.033.858.864 cr |
Credits spent on outfitting | 4.977.055.551 cr |
Credits spent on repairs | 40.019.746 cr |
Credits spent on fuel | 1.181.699 cr |
Credits spent on munitions | 4.342.465 cr |
Insurance claims | 40 |
Total claim costs | 188.378.091 cr |
Combat |
|
Bounties claimed | 3.368 |
Profit from bounties | 207.649.573 cr |
Combat bonds | 961 |
Profit from combat bonds | 30.835.030 cr |
Assassinations | 598 |
Profit from assassinations | 96.572.047 cr |
Highest single reward | 1.443.835 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 1.204 |
Lifetime fines value | 12.722.669 cr |
Bounties received/earned | 1.605 |
Lifetime bounty value | 12.247.865 cr |
Highest bounty issued | 1.144.900 cr |
Smuggling |
|
Black market network | 77 |
Black market profit | 22.101.124 cr |
Commodities smuggled | 8.908 |
Average profit | 80.956 cr |
Highest single transaction | 2.674.668 cr |
Trading |
|
Market network | 810 |
Trading profit | 529.105.849 cr |
Commodities traded | 360.122 |
Average profit | 147.383 cr |
Highest single transaction | 6.847.100 cr |
Mining |
|
Profits from mining | 9.056.103 cr |
Minerals refined | 241 |
Materials collected | 30.839 |
Exploration |
|
Systems visited | 6.163 |
Profits from exploration | 587.048.072 cr |
Level 2 detailed scans | 40.288 |
Level 3 detailed scans | 39.320 |
Highest payout | 16.625.938 cr |
Total hyperspace distance | 219.417 a.l. |
Total hyperspace jumps | 11.962 |
Max distance from start | 12.201,48 a.l. |
Max distance from Sol | 12.261,37 a.l. |
Max distance from Colonia | 27.340,37 a.l. |
Approximate time played | 15W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 1.227 |
Total VIPs delivered | 95 |
Total delivered | 1.322 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 2.441.122 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.356 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 296 |
Grade 4 upgrades generated | 254 |
Grade 5 upgrades generated | 292 |
Crew |
|
Crew credits earned | 41.365.051 cr |
Crew hired | 16 |
Crew fired | 15 |