CMDR COWBOYUPTEXAS profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 646 421 686 cr |
Credits spent on ships | 1 479 172 714 cr |
Credits spent on outfitting | 2 760 437 712 cr |
Credits spent on repairs | 27 913 966 cr |
Credits spent on fuel | 652 894 cr |
Credits spent on munitions | 4 368 442 cr |
Insurance claims | 37 |
Total claim costs | 408 354 256 cr |
Combat |
|
Bounties claimed | 5 788 |
Profit from bounties | 257 182 126 cr |
Combat bonds | 2 967 |
Profit from combat bonds | 81 222 813 cr |
Assassinations | 46 |
Profit from assassinations | 34 414 391 cr |
Highest single reward | 694 050 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 207 |
Lifetime fines value | 5 541 050 cr |
Bounties received/earned | 209 |
Lifetime bounty value | 480 715 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3 808 605 cr |
Commodities smuggled | 63 |
Average profit | 181 362 cr |
Highest single transaction | 3 301 186 cr |
Trading |
|
Market network | 148 |
Trading profit | 5 232 936 936 cr |
Commodities traded | 45 411 |
Average profit | 5 318 025 cr |
Highest single transaction | 614 104 633 cr |
Mining |
|
Profits from mining | 5 293 187 340 cr |
Minerals refined | 11 763 |
Materials collected | 63 538 |
Exploration |
|
Systems visited | 7 828 |
Profits from exploration | 693 121 923 cr |
Level 2 detailed scans | 16 512 |
Level 3 detailed scans | 17 175 |
Highest payout | 10 661 232 cr |
Total hyperspace distance | 474 974 ly |
Total hyperspace jumps | 10 532 |
Max distance from start | 27 406,15 ly |
Max distance from Sol | 27 404,99 ly |
Max distance from Colonia | 23 001,10 ly |
Approximate time played | 8W 2D 13H 6M |
Passengers |
|
Total bulk passengers delivered | 782 |
Total VIPs delivered | 1 131 |
Total delivered | 1 913 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 191 |
Total profit | 2 384 756 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 390 |
Grade 1 upgrades generated | 425 |
Grade 2 upgrades generated | 564 |
Grade 3 upgrades generated | 732 |
Grade 4 upgrades generated | 818 |
Grade 5 upgrades generated | 851 |
Crew |
|
Crew credits earned | 1 001 359 153 cr |
Crew hired | 13 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 25M 56S |