CMDR Ahcxes profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34 088 399 198 cr |
Credits spent on ships | 6 209 859 195 cr |
Credits spent on outfitting | 12 505 328 001 cr |
Credits spent on repairs | 127 669 700 cr |
Credits spent on fuel | 1 801 964 cr |
Credits spent on munitions | 8 195 130 cr |
Insurance claims | 192 |
Total claim costs | 1 342 332 800 cr |
Combat |
|
Bounties claimed | 35 283 |
Profit from bounties | 7 063 952 739 cr |
Combat bonds | 840 |
Profit from combat bonds | 96 228 603 cr |
Assassinations | 32 |
Profit from assassinations | 16 999 689 cr |
Highest single reward | 2 621 700 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 435 |
Lifetime fines value | 53 916 184 cr |
Bounties received/earned | 260 |
Lifetime bounty value | 1 078 100 cr |
Highest bounty issued | 507 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 177 493 cr |
Commodities smuggled | 314 |
Average profit | 397 187 cr |
Highest single transaction | 1 149 736 cr |
Trading |
|
Market network | 710 |
Trading profit | −47 287 544 404 cr |
Commodities traded | 1 052 307 |
Average profit | −20 373 780 cr |
Highest single transaction | 980 682 880 cr |
Mining |
|
Profits from mining | 15 595 494 569 cr |
Minerals refined | 21 813 |
Materials collected | 89 018 |
Exploration |
|
Systems visited | 16 827 |
Profits from exploration | 2 322 932 743 cr |
Level 2 detailed scans | 69 208 |
Level 3 detailed scans | 69 208 |
Highest payout | 19 106 004 cr |
Total hyperspace distance | 1 868 950 ly |
Total hyperspace jumps | 27 112 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 36W 4D 3H 55M |
Passengers |
|
Total bulk passengers delivered | 13 205 |
Total VIPs delivered | 14 313 |
Total delivered | 27 518 |
Total ejected | 502 |
Search and Rescue |
|
Total items rescued | 273 |
Total profit | 6 102 784 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 632 |
Grade 1 upgrades generated | 739 |
Grade 2 upgrades generated | 942 |
Grade 3 upgrades generated | 1 267 |
Grade 4 upgrades generated | 1 592 |
Grade 5 upgrades generated | 3 092 |
Crew |
|
Crew credits earned | 5 421 269 135 cr |
Crew hired | 27 |
Crew fired | 26 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 1W 2D 15H 31M 10S |
Time in gunner role | 1H 16M 59S |
Time in fighter con role | 23M 56S |
Total credits accrued | 178 985 268 cr |