CMDR Ahcxes profile
(Type-8 Transporter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 39 596 377 125 cr |
Credits spent on ships | 6 472 025 471 cr |
Credits spent on outfitting | 13 107 097 803 cr |
Credits spent on repairs | 133 866 606 cr |
Credits spent on fuel | 2 112 106 cr |
Credits spent on munitions | 8 850 042 cr |
Insurance claims | 200 |
Total claim costs | 1 477 864 378 cr |
Combat |
|
Bounties claimed | 37 458 |
Profit from bounties | 7 350 955 106 cr |
Combat bonds | 923 |
Profit from combat bonds | 272 617 575 cr |
Assassinations | 32 |
Profit from assassinations | 16 999 689 cr |
Highest single reward | 2 621 700 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 440 |
Lifetime fines value | 53 917 684 cr |
Bounties received/earned | 264 |
Lifetime bounty value | 1 084 200 cr |
Highest bounty issued | 507 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 177 493 cr |
Commodities smuggled | 314 |
Average profit | 397 187 cr |
Highest single transaction | 1 149 736 cr |
Trading |
|
Market network | 712 |
Trading profit | −45 014 858 824 cr |
Commodities traded | 1 065 418 |
Average profit | −19 187 919 cr |
Highest single transaction | 980 682 880 cr |
Mining |
|
Profits from mining | 17 315 811 271 cr |
Minerals refined | 23 027 |
Materials collected | 94 555 |
Exploration |
|
Systems visited | 17 603 |
Profits from exploration | 2 383 362 663 cr |
Level 2 detailed scans | 71 825 |
Level 3 detailed scans | 71 825 |
Highest payout | 19 106 004 cr |
Total hyperspace distance | 1 964 709 ly |
Total hyperspace jumps | 28 682 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 38W 6D 9H 5M |
Passengers |
|
Total bulk passengers delivered | 13 205 |
Total VIPs delivered | 14 432 |
Total delivered | 27 637 |
Total ejected | 502 |
Search and Rescue |
|
Total items rescued | 273 |
Total profit | 6 102 784 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 467 |
Grade 1 upgrades generated | 809 |
Grade 2 upgrades generated | 1 035 |
Grade 3 upgrades generated | 1 400 |
Grade 4 upgrades generated | 1 767 |
Grade 5 upgrades generated | 3 456 |
Crew |
|
Crew credits earned | 6 199 582 558 cr |
Crew hired | 27 |
Crew fired | 26 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 1W 2D 17H 16M 23S |
Time in gunner role | 1H 16M 59S |
Time in fighter con role | 23M 56S |
Total credits accrued | 178 985 268 cr |