CMDR floozie profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 368 680 783 cr |
Credits spent on ships | 1 793 846 145 cr |
Credits spent on outfitting | 8 719 075 916 cr |
Credits spent on repairs | 68 720 671 cr |
Credits spent on fuel | 4 353 735 cr |
Credits spent on munitions | 8 279 418 cr |
Insurance claims | 37 |
Total claim costs | 247 976 645 cr |
Combat |
|
Bounties claimed | 4 625 |
Profit from bounties | 1 056 013 887 cr |
Combat bonds | 2 723 |
Profit from combat bonds | 1 028 267 466 cr |
Assassinations | 68 |
Profit from assassinations | 86 806 128 cr |
Highest single reward | 598 484 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 474 |
Lifetime fines value | 457 099 cr |
Bounties received/earned | 364 |
Lifetime bounty value | 710 900 cr |
Highest bounty issued | 29 340 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 632 537 cr |
Commodities smuggled | 212 |
Average profit | 15 060 cr |
Highest single transaction | 208 741 cr |
Trading |
|
Market network | 259 |
Trading profit | 4 159 393 038 cr |
Commodities traded | 302 906 |
Average profit | 2 649 295 cr |
Highest single transaction | 441 608 704 cr |
Mining |
|
Profits from mining | 5 605 030 681 cr |
Minerals refined | 6 176 |
Materials collected | 40 985 |
Exploration |
|
Systems visited | 23 556 |
Profits from exploration | 1 587 245 798 cr |
Level 2 detailed scans | 60 128 |
Level 3 detailed scans | 96 033 |
Highest payout | 4 751 679 cr |
Total hyperspace distance | 1 867 771 ly |
Total hyperspace jumps | 33 411 |
Max distance from start | 65 350,49 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 18W 4D 9H 1M |
Passengers |
|
Total bulk passengers delivered | 3 788 |
Total VIPs delivered | 354 |
Total delivered | 4 142 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 248 |
Total profit | 1 531 362 cr |
Total rescue transactions | 42 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 799 |
Grade 1 upgrades generated | 453 |
Grade 2 upgrades generated | 312 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 457 |
Grade 5 upgrades generated | 1 187 |
Crew |
|
Crew credits earned | 827 465 692 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 47M 33S |
Time in gunner role | 41M 3S |
Time in fighter con role | 9M 40S |
Total credits accrued | 22 711 806 cr |