CMDR Smash G23 profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 440 047 189 cr |
Credits spent on ships | 2 094 483 846 cr |
Credits spent on outfitting | 6 288 903 521 cr |
Credits spent on repairs | 29 299 677 cr |
Credits spent on fuel | 459 304 cr |
Credits spent on munitions | 3 007 488 cr |
Insurance claims | 52 |
Total claim costs | 157 706 609 cr |
Combat |
|
Bounties claimed | 3 922 |
Profit from bounties | 271 819 544 cr |
Combat bonds | 1 644 |
Profit from combat bonds | 54 151 119 cr |
Assassinations | 35 |
Profit from assassinations | 21 989 777 cr |
Highest single reward | 420 733 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 1 651 910 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 1 425 935 cr |
Highest bounty issued | 795 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 154 795 cr |
Commodities smuggled | 9 |
Average profit | 22 114 cr |
Highest single transaction | 51 043 cr |
Trading |
|
Market network | 115 |
Trading profit | 10 433 415 133 cr |
Commodities traded | 56 278 |
Average profit | 21 423 850 cr |
Highest single transaction | 1 014 647 760 cr |
Mining |
|
Profits from mining | 9 990 256 915 cr |
Minerals refined | 11 588 |
Materials collected | 21 026 |
Exploration |
|
Systems visited | 8 639 |
Profits from exploration | 513 339 042 cr |
Level 2 detailed scans | 21 435 |
Level 3 detailed scans | 21 786 |
Highest payout | 15 373 209 cr |
Total hyperspace distance | 568 952 ly |
Total hyperspace jumps | 11 833 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 17H 37M |
Passengers |
|
Total bulk passengers delivered | 7 695 |
Total VIPs delivered | 390 |
Total delivered | 8 085 |
Total ejected | 149 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 58 830 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 432 |
Grade 1 upgrades generated | 469 |
Grade 2 upgrades generated | 492 |
Grade 3 upgrades generated | 692 |
Grade 4 upgrades generated | 502 |
Grade 5 upgrades generated | 277 |
Crew |
|
Crew credits earned | 772 546 179 cr |
Crew hired | 16 |
Crew fired | 12 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 58M 4S |
Time in gunner role | 3M 4S |