CMDR ciberloky profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 506 126 210 cr |
Credits spent on ships | 2 285 710 988 cr |
Credits spent on outfitting | 4 051 196 054 cr |
Credits spent on repairs | 30 477 367 cr |
Credits spent on fuel | 1 098 523 cr |
Credits spent on munitions | 3 596 098 cr |
Insurance claims | 31 |
Total claim costs | 188 188 743 cr |
Combat |
|
Bounties claimed | 4 232 |
Profit from bounties | 1 049 050 390 cr |
Combat bonds | 3 144 |
Profit from combat bonds | 1 763 802 962 cr |
Assassinations | 64 |
Profit from assassinations | 63 910 903 cr |
Highest single reward | 1 946 571 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 54 157 cr |
Bounties received/earned | 927 |
Lifetime bounty value | 6 769 100 cr |
Highest bounty issued | 1 021 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 449 874 cr |
Commodities smuggled | 68 |
Average profit | 23 678 cr |
Highest single transaction | 299 583 cr |
Trading |
|
Market network | 90 |
Trading profit | 3 169 031 783 cr |
Commodities traded | 79 353 |
Average profit | 8 274 234 cr |
Highest single transaction | 374 544 352 cr |
Mining |
|
Profits from mining | 635 153 377 cr |
Minerals refined | 3 689 |
Materials collected | 21 035 |
Exploration |
|
Systems visited | 4 511 |
Profits from exploration | 196 595 975 cr |
Level 2 detailed scans | 17 427 |
Level 3 detailed scans | 17 427 |
Highest payout | 5 094 904 cr |
Total hyperspace distance | 298 628 ly |
Total hyperspace jumps | 8 809 |
Max distance from start | 23 069,66 ly |
Max distance from Sol | 23 087,80 ly |
Max distance from Colonia | 35 941,86 ly |
Approximate time played | 10W 3D 23H 58M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 26 276 |
Total delivered | 26 318 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 188 612 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 662 |
Grade 1 upgrades generated | 380 |
Grade 2 upgrades generated | 445 |
Grade 3 upgrades generated | 652 |
Grade 4 upgrades generated | 723 |
Grade 5 upgrades generated | 462 |
Crew |
|
Crew credits earned | 782 700 081 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 59M 2S |
Time in gunner role | 2H 24M 57S |
Time in fighter con role | 30M 35S |
Total credits accrued | 11 289 933 cr |