CMDR Cardelo profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 440 126 847 cr |
Credits spent on ships | 850 733 681 cr |
Credits spent on outfitting | 2 364 709 248 cr |
Credits spent on repairs | 22 845 141 cr |
Credits spent on fuel | 625 510 cr |
Credits spent on munitions | 7 931 361 cr |
Insurance claims | 80 |
Total claim costs | 314 389 498 cr |
Combat |
|
Bounties claimed | 1 556 |
Profit from bounties | 214 113 201 cr |
Combat bonds | 1 836 |
Profit from combat bonds | 3 397 416 550 cr |
Assassinations | 18 |
Profit from assassinations | 7 797 798 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 140 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 4 399 796 cr |
Bounties received/earned | 245 |
Lifetime bounty value | 846 300 cr |
Highest bounty issued | 103 100 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 13 590 798 cr |
Commodities smuggled | 7 531 |
Average profit | 105 355 cr |
Highest single transaction | 2 373 856 cr |
Trading |
|
Market network | 600 |
Trading profit | 3 569 401 550 cr |
Commodities traded | 536 430 |
Average profit | 842 436 cr |
Highest single transaction | 45 185 420 cr |
Mining |
|
Profits from mining | 883 208 602 cr |
Minerals refined | 5 639 |
Materials collected | 56 088 |
Exploration |
|
Systems visited | 4 522 |
Profits from exploration | 3 325 666 881 cr |
Level 2 detailed scans | 52 116 |
Level 3 detailed scans | 52 116 |
Highest payout | 26 516 579 cr |
Total hyperspace distance | 135 229 ly |
Total hyperspace jumps | 6 816 |
Max distance from start | 7 513,99 ly |
Max distance from Sol | 7 472,27 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 16W 4D 11H 48M |
Passengers |
|
Total bulk passengers delivered | 1 160 |
Total VIPs delivered | 491 |
Total delivered | 1 651 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 465 |
Total profit | 11 323 638 cr |
Total rescue transactions | 180 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 492 |
Grade 1 upgrades generated | 417 |
Grade 2 upgrades generated | 496 |
Grade 3 upgrades generated | 725 |
Grade 4 upgrades generated | 751 |
Grade 5 upgrades generated | 1 103 |
Crew |
|
Crew credits earned | 830 553 405 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 23M 46S |
Time in gunner role | 1H 52M 1S |
Total credits accrued | 37 336 cr |