CMDR Heady profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 453 663 680 cr |
Credits spent on ships | 1 279 492 240 cr |
Credits spent on outfitting | 3 398 445 275 cr |
Credits spent on repairs | 36 953 294 cr |
Credits spent on fuel | 2 309 177 cr |
Credits spent on munitions | 6 140 644 cr |
Insurance claims | 43 |
Total claim costs | 140 982 575 cr |
Combat |
|
Bounties claimed | 9 337 |
Profit from bounties | 302 118 540 cr |
Combat bonds | 6 197 |
Profit from combat bonds | 129 785 590 cr |
Assassinations | 78 |
Profit from assassinations | 60 392 574 cr |
Highest single reward | 726 000 cr |
Skimmers killed | 265 |
Crime |
|
Fines issued | 346 |
Lifetime fines value | 744 482 cr |
Bounties received/earned | 593 |
Lifetime bounty value | 683 515 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 9 507 415 cr |
Commodities smuggled | 3 092 |
Average profit | 250 195 cr |
Highest single transaction | 1 805 661 cr |
Trading |
|
Market network | 197 |
Trading profit | 311 735 411 cr |
Commodities traded | 283 707 |
Average profit | 195 937 cr |
Highest single transaction | 5 507 170 cr |
Mining |
|
Profits from mining | 12 009 418 cr |
Minerals refined | 672 |
Materials collected | 15 127 |
Exploration |
|
Systems visited | 3 889 |
Profits from exploration | 134 848 387 cr |
Level 2 detailed scans | 4 558 |
Level 3 detailed scans | 25 771 |
Highest payout | 5 404 631 cr |
Total hyperspace distance | 130 416 ly |
Total hyperspace jumps | 7 434 |
Max distance from start | 5 918,21 ly |
Max distance from Sol | 6 000,03 ly |
Max distance from Colonia | 22 669,30 ly |
Approximate time played | 10W 2D 15H 1M |
Passengers |
|
Total bulk passengers delivered | 94 |
Total VIPs delivered | 218 |
Total delivered | 312 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 1 058 249 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 215 |
Grade 1 upgrades generated | 463 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 215 |
Grade 4 upgrades generated | 194 |
Grade 5 upgrades generated | 211 |
Crew |
|
Crew credits earned | 145 275 299 cr |
Crew hired | 153 |
Crew fired | 150 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 3M 17S |
Time in gunner role | 1H 40M 59S |
Time in fighter con role | 4M 18S |
Total credits accrued | 4 122 cr |