CMDR Liynch profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 842 067 879 cr |
Credits spent on ships | 1 436 572 840 cr |
Credits spent on outfitting | 3 961 621 463 cr |
Credits spent on repairs | 9 469 708 cr |
Credits spent on fuel | 926 122 cr |
Credits spent on munitions | 1 115 414 cr |
Insurance claims | 14 |
Total claim costs | 69 245 775 cr |
Combat |
|
Bounties claimed | 19 559 |
Profit from bounties | 3 596 709 089 cr |
Combat bonds | 40 |
Profit from combat bonds | 2 226 518 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2 039 348 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 923 327 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 34 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 630 cr |
Commodities smuggled | 10 |
Average profit | 630 cr |
Highest single transaction | 630 cr |
Trading |
|
Market network | 74 |
Trading profit | 227 547 330 cr |
Commodities traded | 31 958 |
Average profit | 472 090 cr |
Highest single transaction | 27 313 780 cr |
Mining |
|
Profits from mining | 4 703 531 287 cr |
Minerals refined | 9 264 |
Materials collected | 122 943 |
Exploration |
|
Systems visited | 4 441 |
Profits from exploration | 131 288 129 cr |
Level 2 detailed scans | 30 748 |
Level 3 detailed scans | 30 748 |
Highest payout | 1 737 473 cr |
Total hyperspace distance | 231 704 ly |
Total hyperspace jumps | 11 566 |
Max distance from start | 5 472,28 ly |
Max distance from Sol | 5 479,04 ly |
Max distance from Colonia | 26 580,87 ly |
Approximate time played | 15W 18H 34M |
Passengers |
|
Total bulk passengers delivered | 91 080 |
Total VIPs delivered | 3 167 |
Total delivered | 94 247 |
Total ejected | 142 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 265 923 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 353 |
Grade 1 upgrades generated | 229 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 459 |
Grade 4 upgrades generated | 452 |
Grade 5 upgrades generated | 913 |
Crew |
|
Crew credits earned | 567 402 084 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 17M |
Time in gunner role | 3M 36S |