CMDR GOODSS profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 10 397 406 961 cr |
Credits spent on ships | 736 438 743 cr |
Credits spent on outfitting | 1 254 521 344 cr |
Credits spent on repairs | 5 398 918 cr |
Credits spent on fuel | 172 582 cr |
Credits spent on munitions | 342 617 cr |
Insurance claims | 21 |
Total claim costs | 81 182 666 cr |
Combat |
|
Bounties claimed | 159 |
Profit from bounties | 12 692 196 cr |
Combat bonds | 23 |
Profit from combat bonds | 1 168 315 cr |
Assassinations | 1 |
Profit from assassinations | 61 938 cr |
Highest single reward | 193 140 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 277 |
Lifetime fines value | 3 355 331 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 26 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 544 cr |
Commodities smuggled | 4 |
Average profit | 181 cr |
Highest single transaction | 412 cr |
Trading |
|
Market network | 68 |
Trading profit | 20 807 862 984 cr |
Commodities traded | 75 711 |
Average profit | 75 941 106 cr |
Highest single transaction | 1 203 088 025 cr |
Mining |
|
Profits from mining | 1 704 626 659 cr |
Minerals refined | 2 955 |
Materials collected | 5 765 |
Exploration |
|
Systems visited | 3 848 |
Profits from exploration | 411 154 646 cr |
Level 2 detailed scans | 15 825 |
Level 3 detailed scans | 15 824 |
Highest payout | 11 184 164 cr |
Total hyperspace distance | 134 142 ly |
Total hyperspace jumps | 4 413 |
Max distance from start | 45 639,82 ly |
Max distance from Sol | 46 547,00 ly |
Max distance from Colonia | 27 371,69 ly |
Approximate time played | 3W 10H 41M |
Passengers |
|
Total bulk passengers delivered | 331 |
Total VIPs delivered | 109 |
Total delivered | 440 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 182 328 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 7 |
Crew |
|
Crew credits earned | 71 618 203 cr |
Crew hired | 17 |
Crew fired | 16 |
Crew lost | 1 |