CMDR Aconitium profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 455 590 705 cr |
Credits spent on ships | 2 292 627 577 cr |
Credits spent on outfitting | 5 589 921 452 cr |
Credits spent on repairs | 41 857 505 cr |
Credits spent on fuel | 854 049 cr |
Credits spent on munitions | 7 383 348 cr |
Insurance claims | 307 |
Total claim costs | 2 145 559 705 cr |
Combat |
|
Bounties claimed | 1 023 |
Profit from bounties | 376 829 535 cr |
Combat bonds | 4 983 |
Profit from combat bonds | 5 758 548 498 cr |
Assassinations | 299 |
Profit from assassinations | 425 905 924 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 379 |
Lifetime fines value | 7 702 846 cr |
Bounties received/earned | 2 313 |
Lifetime bounty value | 11 037 600 cr |
Highest bounty issued | 2 141 200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 233 651 478 cr |
Commodities smuggled | 30 816 |
Average profit | 4 581 402 cr |
Highest single transaction | 41 001 216 cr |
Trading |
|
Market network | 46 |
Trading profit | 2 735 755 464 cr |
Commodities traded | 61 173 |
Average profit | 17 764 646 cr |
Highest single transaction | 403 355 456 cr |
Mining |
|
Profits from mining | 1 818 087 362 cr |
Minerals refined | 176 |
Materials collected | 13 042 |
Exploration |
|
Systems visited | 5 518 |
Profits from exploration | 810 727 851 cr |
Level 2 detailed scans | 23 314 |
Level 3 detailed scans | 23 314 |
Highest payout | 20 008 141 cr |
Total hyperspace distance | 296 133 ly |
Total hyperspace jumps | 9 711 |
Max distance from start | 33 457,07 ly |
Max distance from Sol | 33 452,08 ly |
Max distance from Colonia | 29 596,53 ly |
Approximate time played | 11W 5D 18H 22M |
Passengers |
|
Total bulk passengers delivered | 3 799 |
Total VIPs delivered | 435 |
Total delivered | 4 234 |
Total ejected | 6 885 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 21 620 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 022 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 351 |
Grade 3 upgrades generated | 475 |
Grade 4 upgrades generated | 607 |
Grade 5 upgrades generated | 1 326 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 24S |
Time in gunner role | 6M 59S |
Time in fighter con role | 17M 37S |
Total credits accrued | 1 728 753 cr |