CMDR Ge Lom profile
(Federal Gunship)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 781 562 463 cr |
Credits spent on ships | 1 801 080 808 cr |
Credits spent on outfitting | 4 690 134 331 cr |
Credits spent on repairs | 51 290 241 cr |
Credits spent on fuel | 545 319 cr |
Credits spent on munitions | 13 794 184 cr |
Insurance claims | 62 |
Total claim costs | 147 772 009 cr |
Combat |
|
Bounties claimed | 13 099 |
Profit from bounties | 1 557 535 585 cr |
Combat bonds | 4 158 |
Profit from combat bonds | 4 546 604 805 cr |
Assassinations | 18 |
Profit from assassinations | 18 151 991 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 178 308 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 73 330 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 567 674 cr |
Commodities smuggled | 641 |
Average profit | 56 767 cr |
Highest single transaction | 434 814 cr |
Trading |
|
Market network | 113 |
Trading profit | 1 057 614 041 cr |
Commodities traded | 24 208 |
Average profit | 1 875 202 cr |
Highest single transaction | 199 099 320 cr |
Mining |
|
Profits from mining | 1 045 445 162 cr |
Minerals refined | 1 839 |
Materials collected | 28 503 |
Exploration |
|
Systems visited | 5 757 |
Profits from exploration | 685 891 499 cr |
Level 2 detailed scans | 9 858 |
Level 3 detailed scans | 10 488 |
Highest payout | 21 694 182 cr |
Total hyperspace distance | 262 349 ly |
Total hyperspace jumps | 8 594 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 34 998,17 ly |
Approximate time played | 14W 6D 19H 10M |
Passengers |
|
Total bulk passengers delivered | 3 905 |
Total VIPs delivered | 377 |
Total delivered | 4 282 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 34 087 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 762 |
Grade 1 upgrades generated | 677 |
Grade 2 upgrades generated | 757 |
Grade 3 upgrades generated | 1 113 |
Grade 4 upgrades generated | 1 415 |
Grade 5 upgrades generated | 1 800 |
Crew |
|
Crew credits earned | 2 907 317 207 cr |
Crew hired | 11 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 58M 12S |
Time in fighter con role | 7M 34S |