CMDR Currahee 23 profile
(Python Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 871 080 412 cr |
Credits spent on ships | 1 958 513 160 cr |
Credits spent on outfitting | 5 242 895 839 cr |
Credits spent on repairs | 82 986 527 cr |
Credits spent on fuel | 2 172 649 cr |
Credits spent on munitions | 8 877 341 cr |
Insurance claims | 47 |
Total claim costs | 528 024 857 cr |
Combat |
|
Bounties claimed | 13 552 |
Profit from bounties | 4 310 487 792 cr |
Combat bonds | 12 398 |
Profit from combat bonds | 1 676 271 222 cr |
Assassinations | 122 |
Profit from assassinations | 317 523 188 cr |
Highest single reward | 2 340 934 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 317 |
Lifetime fines value | 13 145 189 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 41 192 500 cr |
Highest bounty issued | 5 432 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | −7 361 419 684 cr |
Commodities smuggled | 179 732 |
Average profit | −26 290 785 cr |
Highest single transaction | 31 304 064 cr |
Trading |
|
Market network | 591 |
Trading profit | −877 275 640 305 cr |
Commodities traded | 1 331 757 |
Average profit | −113 167 652 cr |
Highest single transaction | 225 891 328 cr |
Mining |
|
Profits from mining | 13 109 823 142 cr |
Minerals refined | 54 857 |
Materials collected | 60 659 |
Exploration |
|
Systems visited | 19 746 |
Profits from exploration | 8 111 763 088 cr |
Level 2 detailed scans | 183 048 |
Level 3 detailed scans | 183 047 |
Highest payout | 29 140 256 cr |
Total hyperspace distance | 1 546 952 ly |
Total hyperspace jumps | 35 022 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 28W 4D 15H 39M |
Passengers |
|
Total bulk passengers delivered | 1 109 |
Total VIPs delivered | 4 960 |
Total delivered | 6 069 |
Total ejected | 137 |
Search and Rescue |
|
Total items rescued | 412 |
Total profit | 9 828 585 cr |
Total rescue transactions | 126 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5 499 |
Grade 1 upgrades generated | 828 |
Grade 2 upgrades generated | 923 |
Grade 3 upgrades generated | 1 099 |
Grade 4 upgrades generated | 1 312 |
Grade 5 upgrades generated | 1 337 |
Crew |
|
Crew credits earned | 54 221 337 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 4M 5S |