CMDR evq profile
(Krait Phantom)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 1 640 663 196 cr |
Credits spent on ships | 2 192 946 335 cr |
Credits spent on outfitting | 3 953 639 628 cr |
Credits spent on repairs | 28 571 553 cr |
Credits spent on fuel | 291 783 cr |
Credits spent on munitions | 3 265 252 cr |
Insurance claims | 36 |
Total claim costs | 233 260 535 cr |
Combat |
|
Bounties claimed | 643 |
Profit from bounties | 23 854 015 cr |
Combat bonds | 1 569 |
Profit from combat bonds | 58 695 427 cr |
Assassinations | 32 |
Profit from assassinations | 19 097 116 cr |
Highest single reward | 606 112 cr |
Skimmers killed | 1 192 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 272 181 cr |
Bounties received/earned | 1 502 |
Lifetime bounty value | 583 425 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 511 188 cr |
Commodities smuggled | 92 |
Average profit | 14 200 cr |
Highest single transaction | 286 449 cr |
Trading |
|
Market network | 86 |
Trading profit | 225 628 357 cr |
Commodities traded | 9 825 |
Average profit | 673 517 cr |
Highest single transaction | 48 481 156 cr |
Mining |
|
Profits from mining | 205 162 086 cr |
Minerals refined | 1 091 |
Materials collected | 13 348 |
Exploration |
|
Systems visited | 3 596 |
Profits from exploration | 207 271 307 cr |
Level 2 detailed scans | 2 249 |
Level 3 detailed scans | 1 788 |
Highest payout | 2 505 288 cr |
Total hyperspace distance | 266 237 ly |
Total hyperspace jumps | 4 937 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 7H 33M |
Passengers |
|
Total bulk passengers delivered | 458 |
Total VIPs delivered | 459 |
Total delivered | 917 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 96 524 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 787 |
Grade 1 upgrades generated | 471 |
Grade 2 upgrades generated | 412 |
Grade 3 upgrades generated | 487 |
Grade 4 upgrades generated | 323 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew credits earned | 166 906 759 cr |
Crew hired | 9 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 46M 14S |