CMDR electro profile
(Anaconda)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 988 531 523 cr |
Credits spent on ships | 332 174 030 cr |
Credits spent on outfitting | 531 892 913 cr |
Credits spent on repairs | 60 699 416 cr |
Credits spent on fuel | 371 473 cr |
Credits spent on munitions | 2 136 482 cr |
Insurance claims | 34 |
Total claim costs | 92 352 709 cr |
Combat |
|
Bounties claimed | 979 |
Profit from bounties | 51 955 255 cr |
Combat bonds | 215 |
Profit from combat bonds | 11 700 871 cr |
Assassinations | 15 |
Profit from assassinations | 13 601 235 cr |
Highest single reward | 299 220 cr |
Skimmers killed | 110 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 208 424 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 15 575 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 791 728 cr |
Commodities smuggled | 276 |
Average profit | 56 552 cr |
Highest single transaction | 313 772 cr |
Trading |
|
Market network | 277 |
Trading profit | 85 646 839 cr |
Commodities traded | 34 902 |
Average profit | 50 321 cr |
Highest single transaction | 10 935 000 cr |
Mining |
|
Profits from mining | 73 639 286 cr |
Minerals refined | 2 121 |
Materials collected | 13 131 |
Exploration |
|
Systems visited | 3 071 |
Profits from exploration | 260 157 971 cr |
Level 2 detailed scans | 10 183 |
Level 3 detailed scans | 22 889 |
Highest payout | 9 128 624 cr |
Total hyperspace distance | 118 209 ly |
Total hyperspace jumps | 4 816 |
Max distance from start | 22 028,44 ly |
Max distance from Sol | 22 027,98 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 13W 5D 8M |
Passengers |
|
Total bulk passengers delivered | 5 435 |
Total VIPs delivered | 1 519 |
Total delivered | 6 954 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 204 |
Total profit | 794 993 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 014 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 187 |
Grade 3 upgrades generated | 222 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 163 |
Multi-Crew |
|
Total time in multi-crew | 16M 29S |
Time in gunner role | 10M 1S |
Time in fighter con role | 10M 18S |
Total credits accrued | 131 154 cr |
Total fines accrued | 52 965 cr |