CMDR Synfel profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 781 325 439 cr |
Credits spent on ships | 1 250 456 726 cr |
Credits spent on outfitting | 2 355 572 289 cr |
Credits spent on repairs | 8 014 040 cr |
Credits spent on fuel | 128 629 cr |
Credits spent on munitions | 482 950 cr |
Insurance claims | 56 |
Total claim costs | 172 704 981 cr |
Combat |
|
Bounties claimed | 339 |
Profit from bounties | 39 111 356 cr |
Combat bonds | 409 |
Profit from combat bonds | 234 120 000 cr |
Assassinations | 7 |
Profit from assassinations | 710 803 cr |
Highest single reward | 849 503 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 1 698 445 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 18 170 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 108 514 cr |
Commodities smuggled | 131 |
Average profit | 21 703 cr |
Highest single transaction | 89 712 cr |
Trading |
|
Market network | 32 |
Trading profit | 1 243 360 959 cr |
Commodities traded | 10 758 |
Average profit | 5 202 347 cr |
Highest single transaction | 487 699 200 cr |
Mining |
|
Profits from mining | 1 792 314 492 cr |
Minerals refined | 4 065 |
Materials collected | 11 649 |
Exploration |
|
Systems visited | 4 474 |
Profits from exploration | 840 680 170 cr |
Level 2 detailed scans | 18 259 |
Level 3 detailed scans | 18 360 |
Highest payout | 19 635 943 cr |
Total hyperspace distance | 334 488 ly |
Total hyperspace jumps | 5 720 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 4D 5H |
Passengers |
|
Total bulk passengers delivered | 1 740 |
Total VIPs delivered | 1 235 |
Total delivered | 2 975 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 935 |
Grade 1 upgrades generated | 504 |
Grade 2 upgrades generated | 254 |
Grade 3 upgrades generated | 367 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 412 |
Crew |
|
Crew credits earned | 13 852 080 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 27M 23S |
Time in gunner role | 57M 54S |