CMDR Axenic Lithium profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 449 536 115 cr |
Credits spent on ships | 1 272 382 694 cr |
Credits spent on outfitting | 2 943 696 252 cr |
Credits spent on repairs | 7 128 066 cr |
Credits spent on fuel | 768 356 cr |
Credits spent on munitions | 517 509 cr |
Insurance claims | 21 |
Total claim costs | 42 820 885 cr |
Combat |
|
Bounties claimed | 8 796 |
Profit from bounties | 344 290 499 cr |
Combat bonds | 868 |
Profit from combat bonds | 29 563 000 cr |
Assassinations | 85 |
Profit from assassinations | 5 620 940 cr |
Highest single reward | 169 744 cr |
Skimmers killed | 141 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 1 857 071 cr |
Bounties received/earned | 316 |
Lifetime bounty value | 209 170 cr |
Highest bounty issued | 9 625 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 18 916 174 cr |
Commodities smuggled | 5 806 |
Average profit | 356 909 cr |
Highest single transaction | 2 083 680 cr |
Trading |
|
Market network | 148 |
Trading profit | 236 253 778 cr |
Commodities traded | 150 937 |
Average profit | 304 451 cr |
Highest single transaction | 5 133 856 cr |
Mining |
|
Profits from mining | 16 243 937 cr |
Minerals refined | 1 113 |
Materials collected | 7 469 |
Exploration |
|
Systems visited | 20 533 |
Profits from exploration | 365 203 603 cr |
Level 2 detailed scans | 439 |
Level 3 detailed scans | 10 292 |
Highest payout | 2 532 336 cr |
Total hyperspace distance | 850 906 ly |
Total hyperspace jumps | 24 157 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 567,99 ly |
Approximate time played | 6W 1D 16H 39M |
Passengers |
|
Total bulk passengers delivered | 994 |
Total VIPs delivered | 76 |
Total delivered | 1 070 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 17 858 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 688 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 66 |
Crew |
|
Crew credits earned | 13 073 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 34M 46S |
Time in gunner role | 23M 43S |