Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 495 443 408 cr |
Credits spent on ships | 904 037 667 cr |
Credits spent on outfitting | 2 937 996 995 cr |
Credits spent on repairs | 27 770 368 cr |
Credits spent on fuel | 416 323 cr |
Credits spent on munitions | 1 818 257 cr |
Insurance claims | 22 |
Total claim costs | 82 337 596 cr |
Combat |
|
Bounties claimed | 2 618 |
Profit from bounties | 91 879 272 cr |
Combat bonds | 1 163 |
Profit from combat bonds | 36 307 506 cr |
Assassinations | 1 |
Profit from assassinations | 472 932 cr |
Highest single reward | 265 300 cr |
Skimmers killed | 601 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 122 494 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 25 595 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 335 495 cr |
Commodities smuggled | 316 |
Average profit | 9 067 cr |
Highest single transaction | 53 547 cr |
Trading |
|
Market network | 179 |
Trading profit | 977 162 028 cr |
Commodities traded | 35 928 |
Average profit | 950 547 cr |
Highest single transaction | 336 955 437 cr |
Mining |
|
Profits from mining | 944 780 960 cr |
Minerals refined | 2 999 |
Materials collected | 24 075 |
Exploration |
|
Systems visited | 13 016 |
Profits from exploration | 1 743 200 393 cr |
Level 2 detailed scans | 25 532 |
Level 3 detailed scans | 174 601 |
Highest payout | 10 941 618 cr |
Total hyperspace distance | 618 575 ly |
Total hyperspace jumps | 15 124 |
Max distance from start | 65 371,54 ly |
Max distance from Sol | 65 428,39 ly |
Max distance from Colonia | 46 394,39 ly |
Approximate time played | 30W 1D 2H 20M |
Passengers |
|
Total bulk passengers delivered | 13 378 |
Total VIPs delivered | 841 |
Total delivered | 14 219 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 989 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 652 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 309 |
Grade 3 upgrades generated | 440 |
Grade 4 upgrades generated | 336 |
Grade 5 upgrades generated | 297 |
Crew |
|
Crew credits earned | 464 977 975 cr |
Crew hired | 25 |
Crew fired | 22 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 22S |