CMDR Marcus Gray profile
(Viper Mk IV)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 436 309 398 cr |
Credits spent on ships | 1 238 243 398 cr |
Credits spent on outfitting | 3 412 345 827 cr |
Credits spent on repairs | 13 077 589 cr |
Credits spent on fuel | 2 307 870 cr |
Credits spent on munitions | 9 906 682 cr |
Insurance claims | 12 |
Total claim costs | 6 058 207 cr |
Combat |
|
Bounties claimed | 37 444 |
Profit from bounties | 3 083 759 411 cr |
Combat bonds | 4 189 |
Profit from combat bonds | 111 446 823 cr |
Assassinations | 275 |
Profit from assassinations | 168 735 772 cr |
Highest single reward | 4 548 773 cr |
Skimmers killed | 367 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 173 487 cr |
Bounties received/earned | 981 |
Lifetime bounty value | 830 615 cr |
Highest bounty issued | 12 175 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 3 621 341 cr |
Commodities smuggled | 146 |
Average profit | 103 467 cr |
Highest single transaction | 505 368 cr |
Trading |
|
Market network | 253 |
Trading profit | 1 827 515 825 cr |
Commodities traded | 80 435 |
Average profit | 954 316 cr |
Highest single transaction | 212 425 600 cr |
Mining |
|
Profits from mining | 1 584 985 954 cr |
Minerals refined | 7 967 |
Materials collected | 32 825 |
Exploration |
|
Systems visited | 5 374 |
Profits from exploration | 227 738 428 cr |
Level 2 detailed scans | 8 474 |
Level 3 detailed scans | 9 277 |
Highest payout | 4 514 213 cr |
Total hyperspace distance | 235 991 ly |
Total hyperspace jumps | 12 827 |
Max distance from start | 5 115,56 ly |
Max distance from Sol | 5 072,08 ly |
Max distance from Colonia | 24 622,85 ly |
Approximate time played | 19W 2D 16H 54M |
Passengers |
|
Total bulk passengers delivered | 3 026 |
Total VIPs delivered | 579 |
Total delivered | 3 605 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 107 |
Total profit | 476 846 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 450 |
Grade 1 upgrades generated | 557 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 304 |
Grade 4 upgrades generated | 374 |
Grade 5 upgrades generated | 1 045 |
Crew |
|
Crew credits earned | 1 064 381 382 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 11H 53M 7S |
Time in gunner role | 1H 39S |
Time in fighter con role | 52M 47S |
Total credits accrued | 121 834 cr |