CMDR Duke Nemesis profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 773 964 814 cr |
Credits spent on ships | 3 325 896 168 cr |
Credits spent on outfitting | 5 075 895 958 cr |
Credits spent on repairs | 8 192 591 cr |
Credits spent on fuel | 209 608 cr |
Credits spent on munitions | 1 288 932 cr |
Insurance claims | 44 |
Total claim costs | 74 297 022 cr |
Combat |
|
Bounties claimed | 926 |
Profit from bounties | 74 175 468 cr |
Combat bonds | 307 |
Profit from combat bonds | 11 658 325 cr |
Assassinations | 40 |
Profit from assassinations | 34 276 873 cr |
Highest single reward | 254 572 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 452 852 cr |
Bounties received/earned | 170 |
Lifetime bounty value | 239 790 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 111 947 cr |
Commodities smuggled | 32 |
Average profit | 8 611 cr |
Highest single transaction | 53 335 cr |
Trading |
|
Market network | 59 |
Trading profit | 2 925 159 705 cr |
Commodities traded | 6 066 |
Average profit | 19 118 691 cr |
Highest single transaction | 791 301 294 cr |
Mining |
|
Profits from mining | 2 901 831 396 cr |
Minerals refined | 2 745 |
Materials collected | 7 908 |
Exploration |
|
Systems visited | 5 278 |
Profits from exploration | 480 737 699 cr |
Level 2 detailed scans | 8 564 |
Level 3 detailed scans | 9 059 |
Highest payout | 17 886 648 cr |
Total hyperspace distance | 262 063 ly |
Total hyperspace jumps | 6 172 |
Max distance from start | 25 861,72 ly |
Max distance from Sol | 25 917,63 ly |
Max distance from Colonia | 22 890,38 ly |
Approximate time played | 3W 4D 9H 29M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 197 |
Total delivered | 237 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 300 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 669 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 84 |
Crew |
|
Crew credits earned | 255 821 614 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 28M 45S |
Time in gunner role | 1H 44M 32S |
Time in fighter con role | 6H 19M 57S |
Total credits accrued | 14 127 468 cr |
Total fines accrued | 1 711 212 cr |