CMDR V~NIBBLA~V profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 027 010 268 cr |
Credits spent on ships | 2 249 024 913 cr |
Credits spent on outfitting | 5 922 342 268 cr |
Credits spent on repairs | 28 008 768 cr |
Credits spent on fuel | 970 208 cr |
Credits spent on munitions | 2 394 599 cr |
Insurance claims | 185 |
Total claim costs | 78 092 580 cr |
Combat |
|
Bounties claimed | 3 758 |
Profit from bounties | 192 194 962 cr |
Combat bonds | 5 582 |
Profit from combat bonds | 188 413 876 cr |
Assassinations | 16 |
Profit from assassinations | 7 729 766 cr |
Highest single reward | 420 584 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 468 |
Lifetime fines value | 2 084 981 cr |
Bounties received/earned | 527 |
Lifetime bounty value | 1 022 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 7 960 432 cr |
Commodities smuggled | 2 657 |
Average profit | 53 787 cr |
Highest single transaction | 911 280 cr |
Trading |
|
Market network | 308 |
Trading profit | 6 465 918 476 cr |
Commodities traded | 1 047 016 |
Average profit | 700 305 cr |
Highest single transaction | 384 694 070 cr |
Mining |
|
Profits from mining | 1 937 257 639 cr |
Minerals refined | 3 883 |
Materials collected | 32 292 |
Exploration |
|
Systems visited | 14 438 |
Profits from exploration | 1 165 495 523 cr |
Level 2 detailed scans | 18 345 |
Level 3 detailed scans | 34 903 |
Highest payout | 13 172 815 cr |
Total hyperspace distance | 687 218 ly |
Total hyperspace jumps | 21 855 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 069,27 ly |
Approximate time played | 18W 10H 41M |
Passengers |
|
Total bulk passengers delivered | 11 721 |
Total VIPs delivered | 1 413 |
Total delivered | 13 134 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 542 382 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 953 |
Grade 1 upgrades generated | 456 |
Grade 2 upgrades generated | 405 |
Grade 3 upgrades generated | 763 |
Grade 4 upgrades generated | 847 |
Grade 5 upgrades generated | 1 482 |
Crew |
|
Crew credits earned | 1 607 681 771 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 3 |