CMDR Acurze profile
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 1 471 174 233 cr |
Credits spent on ships | 533 729 842 cr |
Credits spent on outfitting | 1 965 376 377 cr |
Credits spent on repairs | 5 625 969 cr |
Credits spent on fuel | 95 917 cr |
Credits spent on munitions | 324 337 cr |
Insurance claims | 11 |
Total claim costs | 40 843 345 cr |
Combat |
|
Bounties claimed | 874 |
Profit from bounties | 32 315 227 cr |
Combat bonds | 367 |
Profit from combat bonds | 16 260 960 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 420 600 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 44 935 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9 400 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 417 cr |
Commodities smuggled | 14 |
Average profit | 1 488 cr |
Highest single transaction | 5 235 cr |
Trading |
|
Market network | 26 |
Trading profit | 21 346 831 cr |
Commodities traded | 4 058 |
Average profit | 141 370 cr |
Highest single transaction | 6 574 617 cr |
Mining |
|
Profits from mining | 12 241 739 cr |
Minerals refined | 40 |
Materials collected | 1 456 |
Exploration |
|
Systems visited | 1 806 |
Profits from exploration | 340 867 360 cr |
Level 2 detailed scans | 393 |
Level 3 detailed scans | 1 211 |
Highest payout | 2 922 317 cr |
Total hyperspace distance | 54 590 ly |
Total hyperspace jumps | 2 434 |
Max distance from start | 1 818,58 ly |
Max distance from Sol | 871,24 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 1W 4D 11H 16M |
Passengers |
|
Total bulk passengers delivered | 1 237 |
Total VIPs delivered | 671 |
Total delivered | 1 908 |
Total ejected | 5 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 85 215 699 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 10M 26S |
Time in gunner role | 52M 45S |
Time in fighter con role | 22M 39S |
Total credits accrued | 135 435 cr |