CMDR Qwags28 profile
(Asp Explorer)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 261 757 184 cr |
Credits spent on ships | 7 042 872 cr |
Credits spent on outfitting | 44 034 976 cr |
Credits spent on repairs | 247 484 cr |
Credits spent on fuel | 86 294 cr |
Credits spent on munitions | 200 800 cr |
Insurance claims | 42 |
Total claim costs | 9 841 247 cr |
Combat |
|
Bounties claimed | 142 |
Profit from bounties | 2 938 339 cr |
Combat bonds | 4 |
Profit from combat bonds | 121 524 cr |
Assassinations | 23 |
Profit from assassinations | 4 206 829 cr |
Highest single reward | 241 312 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 257 609 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 54 735 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 102 263 cr |
Commodities smuggled | 11 |
Average profit | 11 363 cr |
Highest single transaction | 89 142 cr |
Trading |
|
Market network | 31 |
Trading profit | 98 621 828 cr |
Commodities traded | 1 447 |
Average profit | 782 713 cr |
Highest single transaction | 90 437 950 cr |
Mining |
|
Profits from mining | 93 896 398 cr |
Minerals refined | 316 |
Materials collected | 2 873 |
Exploration |
|
Systems visited | 1 480 |
Profits from exploration | 102 392 849 cr |
Level 2 detailed scans | 7 391 |
Level 3 detailed scans | 8 341 |
Highest payout | 8 226 357 cr |
Total hyperspace distance | 42 919 ly |
Total hyperspace jumps | 2 028 |
Max distance from start | 7 004,87 ly |
Max distance from Sol | 7 000,02 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 1W 6D 6H 50M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 8 |
Total delivered | 18 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 125 573 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 117 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 4 |