CMDR Chasenuva1 profile
(Anaconda)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 3 312 368 671 cr |
Credits spent on ships | 1 660 334 812 cr |
Credits spent on outfitting | 2 129 031 409 cr |
Credits spent on repairs | 14 894 478 cr |
Credits spent on fuel | 517 496 cr |
Credits spent on munitions | 550 391 cr |
Insurance claims | 69 |
Total claim costs | 242 933 970 cr |
Combat |
|
Bounties claimed | 134 |
Profit from bounties | 14 100 929 cr |
Combat bonds | 55 |
Profit from combat bonds | 1 644 278 cr |
Assassinations | 20 |
Profit from assassinations | 5 835 978 cr |
Highest single reward | 154 505 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 147 507 cr |
Bounties received/earned | 186 |
Lifetime bounty value | 158 940 cr |
Highest bounty issued | 11 520 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 31 346 cr |
Commodities smuggled | 8 |
Average profit | 3 918 cr |
Highest single transaction | 5 591 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 007 326 551 cr |
Commodities traded | 44 152 |
Average profit | 4 128 388 cr |
Highest single transaction | 201 228 390 cr |
Mining |
|
Profits from mining | 942 009 929 cr |
Minerals refined | 2 214 |
Materials collected | 8 574 |
Exploration |
|
Systems visited | 9 328 |
Profits from exploration | 499 773 812 cr |
Level 2 detailed scans | 7 111 |
Level 3 detailed scans | 9 001 |
Highest payout | 10 563 996 cr |
Total hyperspace distance | 584 666 ly |
Total hyperspace jumps | 12 307 |
Max distance from start | 26 702,98 ly |
Max distance from Sol | 26 770,12 ly |
Max distance from Colonia | 23 896,92 ly |
Approximate time played | 7W 2D 5H 55M |
Passengers |
|
Total bulk passengers delivered | 501 |
Total VIPs delivered | 3 867 |
Total delivered | 4 368 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 40 604 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 858 |
Grade 1 upgrades generated | 177 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 134 |
Crew |
|
Crew credits earned | 75 362 953 cr |
Crew hired | 9 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 18H 39M 12S |
Time in gunner role | 4H 6S |
Time in fighter con role | 34M 33S |
Total credits accrued | 3 684 190 cr |