CMDR DeLaSoul profile
(Vulture)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 15 568 484 738 cr |
Credits spent on ships | 1 147 911 393 cr |
Credits spent on outfitting | 2 734 985 395 cr |
Credits spent on repairs | 44 785 531 cr |
Credits spent on fuel | 651 254 cr |
Credits spent on munitions | 7 645 333 cr |
Insurance claims | 95 |
Total claim costs | 607 505 075 cr |
Combat |
|
Bounties claimed | 3 780 |
Profit from bounties | 498 982 161 cr |
Combat bonds | 4 586 |
Profit from combat bonds | 2 208 535 131 cr |
Assassinations | 45 |
Profit from assassinations | 41 078 932 cr |
Highest single reward | 1 897 901 cr |
Skimmers killed | 517 |
Crime |
|
Fines issued | 318 |
Lifetime fines value | 738 024 cr |
Bounties received/earned | 393 |
Lifetime bounty value | 4 457 615 cr |
Highest bounty issued | 1 460 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4 045 980 cr |
Commodities smuggled | 1 090 |
Average profit | 288 999 cr |
Highest single transaction | 2 914 692 cr |
Trading |
|
Market network | 114 |
Trading profit | 824 825 789 cr |
Commodities traded | 54 670 |
Average profit | 1 652 957 cr |
Highest single transaction | 119 478 882 cr |
Mining |
|
Profits from mining | 6 318 753 085 cr |
Minerals refined | 4 574 |
Materials collected | 25 586 |
Exploration |
|
Systems visited | 3 965 |
Profits from exploration | 135 994 801 cr |
Level 2 detailed scans | 8 874 |
Level 3 detailed scans | 8 920 |
Highest payout | 8 573 384 cr |
Total hyperspace distance | 187 655 ly |
Total hyperspace jumps | 6 361 |
Max distance from start | 65 287,33 ly |
Max distance from Sol | 65 344,15 ly |
Max distance from Colonia | 46 322,78 ly |
Approximate time played | 14W 4D 1H 17M |
Passengers |
|
Total bulk passengers delivered | 3 186 |
Total VIPs delivered | 119 |
Total delivered | 3 305 |
Total ejected | 126 |
Search and Rescue |
|
Total items rescued | 70 |
Total profit | 1 591 528 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 375 |
Grade 1 upgrades generated | 408 |
Grade 2 upgrades generated | 324 |
Grade 3 upgrades generated | 411 |
Grade 4 upgrades generated | 449 |
Grade 5 upgrades generated | 783 |
Crew |
|
Crew credits earned | 1 613 272 292 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 6D 4H 33M 16S |
Time in gunner role | 7H 43M 15S |
Time in fighter con role | 12H 40M 32S |
Total credits accrued | 54 897 857 cr |
Total fines accrued | 1 060 804 cr |