CMDR Neoublie profile
(Asp Explorer)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3 635 394 757 cr |
Credits spent on ships | 571 689 394 cr |
Credits spent on outfitting | 1 200 649 525 cr |
Credits spent on repairs | 1 399 261 cr |
Credits spent on fuel | 106 762 cr |
Credits spent on munitions | 149 885 cr |
Insurance claims | 16 |
Total claim costs | 7 050 157 cr |
Combat |
|
Bounties claimed | 3 175 |
Profit from bounties | 307 511 274 cr |
Combat bonds | 143 |
Profit from combat bonds | 5 828 011 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 598 175 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 2 650 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 6 625 cr |
Highest bounty issued | 1 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 131 200 cr |
Commodities smuggled | 64 |
Average profit | 131 200 cr |
Highest single transaction | 131 200 cr |
Trading |
|
Market network | 32 |
Trading profit | 2 696 133 463 cr |
Commodities traded | 4 180 |
Average profit | 35 014 720 cr |
Highest single transaction | 723 317 965 cr |
Mining |
|
Profits from mining | 2 540 328 449 cr |
Minerals refined | 1 793 |
Materials collected | 10 444 |
Exploration |
|
Systems visited | 1 885 |
Profits from exploration | 133 441 238 cr |
Level 2 detailed scans | 4 737 |
Level 3 detailed scans | 4 875 |
Highest payout | 3 946 366 cr |
Total hyperspace distance | 71 866 ly |
Total hyperspace jumps | 2 863 |
Max distance from start | 5 116,23 ly |
Max distance from Sol | 5 052,44 ly |
Max distance from Colonia | 26 895,20 ly |
Approximate time played | 3W 3D 14H 35M |
Passengers |
|
Total bulk passengers delivered | 5 129 |
Total VIPs delivered | 53 |
Total delivered | 5 182 |
Total ejected | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 544 |
Grade 1 upgrades generated | 132 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 132 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 1 109 233 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 54M 25S |
Time in gunner role | 39M 44S |
Time in fighter con role | 18M 54S |
Total credits accrued | 306 361 cr |