CMDR Meandstuff profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1 768 083 081 cr |
Credits spent on ships | 741 994 148 cr |
Credits spent on outfitting | 1 073 070 237 cr |
Credits spent on repairs | 6 010 473 cr |
Credits spent on fuel | 65 524 cr |
Credits spent on munitions | 1 172 764 cr |
Insurance claims | 36 |
Total claim costs | 133 814 546 cr |
Combat |
|
Bounties claimed | 99 |
Profit from bounties | 2 934 422 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 406 107 cr |
Highest single reward | 244 210 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 1 119 191 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 16 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 795 979 cr |
Commodities smuggled | 63 |
Average profit | 61 229 cr |
Highest single transaction | 598 046 cr |
Trading |
|
Market network | 27 |
Trading profit | 4 546 408 cr |
Commodities traded | 2 694 |
Average profit | 48 886 cr |
Highest single transaction | 1 055 250 cr |
Mining |
|
Profits from mining | 1 863 cr |
Minerals refined | 5 |
Materials collected | 7 160 |
Exploration |
|
Systems visited | 5 873 |
Profits from exploration | 2 115 535 264 cr |
Level 2 detailed scans | 44 625 |
Level 3 detailed scans | 48 278 |
Highest payout | 15 888 767 cr |
Total hyperspace distance | 259 873 ly |
Total hyperspace jumps | 6 193 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 13W 4D 7H 2M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 81 |
Total delivered | 81 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 053 175 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 177 |
Grade 1 upgrades generated | 52 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 12 283 706 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 30M 26S |