CMDR Alex0295 profile
Profile
Distances submitted:
0
Systems visited:
15 210
Systems discovered first:
11 406
Balance:
3 692 736 155 Cr
Ranks
Defenceless
Taxonomist
Federation: None
Empire: None
Credits
Flight log heatmap
Statistics
Balance |
|
|---|---|
| Current assets | 4 050 207 550 cr |
| Credits spent on ships | 183 106 400 cr |
| Credits spent on outfitting | 198 463 470 cr |
| Credits spent on repairs | 7 114 390 cr |
| Credits spent on fuel | 45 387 cr |
| Credits spent on munitions | 57 657 cr |
| Insurance claims | 3 |
| Total claim costs | 15 366 450 cr |
Combat |
|
| Bounties claimed | 0 |
| Profit from bounties | 0 cr |
| Combat bonds | 0 |
| Profit from combat bonds | 0 cr |
| Assassinations | 0 |
| Profit from assassinations | 0 cr |
| Highest single reward | 0 cr |
| Skimmers killed | 0 |
Crime |
|
| Fines issued | 0 |
| Lifetime fines value | 0 cr |
| Bounties received/earned | 0 |
| Lifetime bounty value | 0 cr |
| Highest bounty issued | 0 cr |
Smuggling |
|
| Black market network | 1 |
| Black market profit | 139 404 cr |
| Commodities smuggled | 6 |
| Average profit | 139 404 cr |
| Highest single transaction | 139 404 cr |
Trading |
|
| Market network | 3 |
| Trading profit | 175 980 803 cr |
| Commodities traded | 108 |
| Average profit | 35 196 161 cr |
| Highest single transaction | 79 674 192 cr |
Mining |
|
| Profits from mining | 0 cr |
| Minerals refined | 0 |
| Materials collected | 4 169 |
Exploration |
|
| Systems visited | 14 940 |
| Profits from exploration | 2 510 590 686 cr |
| Level 2 detailed scans | 65 308 |
| Level 3 detailed scans | 65 308 |
| Highest payout | 31 409 315 cr |
| Total hyperspace distance | 924 287 ly |
| Total hyperspace jumps | 15 150 |
| Max distance from start | 65 648,16 ly |
| Max distance from Sol | 65 647,34 ly |
| Max distance from Colonia | 46 607,03 ly |
| Approximate time played | 3W 6D 10H 54M |
Search and Rescue |
|
| Total items rescued | 1 |
| Total profit | 30 206 cr |
| Total rescue transactions | 1 |
Crafting |
|
| Number of engineers used | 3 |
| Number of upgrades generated | 144 |
| Grade 1 upgrades generated | 28 |
| Grade 2 upgrades generated | 36 |
| Grade 3 upgrades generated | 30 |
| Grade 4 upgrades generated | 18 |
| Grade 5 upgrades generated | 32 |
Multi-Crew |
|
| Total time in multi-crew | 1W 3D 3H 59M 7S |
| Time in gunner role | 16S |