CMDR iGRiM R3AP3R profile
(Anaconda)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 1 383 942 997 cr |
Credits spent on ships | 550 030 852 cr |
Credits spent on outfitting | 1 491 239 374 cr |
Credits spent on repairs | 10 469 354 cr |
Credits spent on fuel | 224 661 cr |
Credits spent on munitions | 1 932 825 cr |
Insurance claims | 36 |
Total claim costs | 125 967 430 cr |
Combat |
|
Bounties claimed | 208 |
Profit from bounties | 10 031 556 cr |
Combat bonds | 432 |
Profit from combat bonds | 9 180 000 cr |
Assassinations | 5 |
Profit from assassinations | 1 807 683 cr |
Highest single reward | 243 960 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 16 792 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 37 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 22 |
Trading profit | 18 218 345 cr |
Commodities traded | 1 299 |
Average profit | 284 662 cr |
Highest single transaction | 6 253 546 cr |
Mining |
|
Profits from mining | 15 930 518 cr |
Minerals refined | 54 |
Materials collected | 6 023 |
Exploration |
|
Systems visited | 5 342 |
Profits from exploration | 558 673 113 cr |
Level 2 detailed scans | 30 222 |
Level 3 detailed scans | 30 219 |
Highest payout | 8 997 107 cr |
Total hyperspace distance | 233 512 ly |
Total hyperspace jumps | 6 716 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 418,61 ly |
Approximate time played | 4W 4D 11H 38M |
Passengers |
|
Total bulk passengers delivered | 5 925 |
Total VIPs delivered | 142 |
Total delivered | 6 067 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 50 747 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 534 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 157 |
Grade 3 upgrades generated | 104 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 35 836 158 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 8M |