CMDR DRMORTO profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 132 644 422 cr |
Credits spent on ships | 1 422 108 249 cr |
Credits spent on outfitting | 3 854 361 644 cr |
Credits spent on repairs | 143 452 813 cr |
Credits spent on fuel | 2 443 290 cr |
Credits spent on munitions | 11 044 279 cr |
Insurance claims | 238 |
Total claim costs | 2 231 802 265 cr |
Combat |
|
Bounties claimed | 26 656 |
Profit from bounties | 2 700 635 536 cr |
Combat bonds | 17 391 |
Profit from combat bonds | 1 500 871 209 cr |
Assassinations | 1 022 |
Profit from assassinations | 1 724 008 786 cr |
Highest single reward | 3 270 200 cr |
Skimmers killed | 1 739 |
Crime |
|
Fines issued | 2 495 |
Lifetime fines value | 29 704 108 cr |
Bounties received/earned | 7 718 |
Lifetime bounty value | 107 933 020 cr |
Highest bounty issued | 3 875 300 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 68 071 761 cr |
Commodities smuggled | 24 313 |
Average profit | 333 685 cr |
Highest single transaction | 2 455 200 cr |
Trading |
|
Market network | 387 |
Trading profit | 16 352 452 331 cr |
Commodities traded | 409 023 |
Average profit | 6 014 142 cr |
Highest single transaction | 238 648 250 cr |
Mining |
|
Profits from mining | 14 667 913 900 cr |
Minerals refined | 18 499 |
Materials collected | 30 665 |
Exploration |
|
Systems visited | 11 984 |
Profits from exploration | 1 554 538 089 cr |
Level 2 detailed scans | 42 152 |
Level 3 detailed scans | 42 148 |
Highest payout | 11 361 639 cr |
Total hyperspace distance | 712 793 ly |
Total hyperspace jumps | 23 962 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 61W 2D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 156 |
Total VIPs delivered | 22 |
Total delivered | 178 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 480 |
Total profit | 16 758 211 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 550 |
Grade 1 upgrades generated | 384 |
Grade 2 upgrades generated | 392 |
Grade 3 upgrades generated | 585 |
Grade 4 upgrades generated | 550 |
Grade 5 upgrades generated | 639 |
Crew |
|
Crew credits earned | 4 746 311 046 cr |
Crew hired | 27 |
Crew fired | 5 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 1H 26M 48S |