CMDR autopilot411 profile
Profile


Commander name:
Current ship:
Imperial Cutter
Member since:
10.7.2019
Distances submitted:
0
Systems visited:
1 422
Systems discovered first:
491

Ranks
Defenceless
Directionless
Federation: None
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 852 443 899 cr |
Credits spent on ships | 411 493 724 cr |
Credits spent on outfitting | 518 874 650 cr |
Credits spent on repairs | 946 922 cr |
Credits spent on fuel | 59 335 cr |
Credits spent on munitions | 69 991 cr |
Insurance claims | 32 |
Total claim costs | 46 215 627 cr |
Combat |
|
Bounties claimed | 15 |
Profit from bounties | 349 672 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 12 |
Profit from assassinations | 3 359 085 cr |
Highest single reward | 59 410 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 31 216 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 74 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | 314 660 152 cr |
Commodities traded | 51 604 |
Average profit | 1 214 904 cr |
Highest single transaction | 29 681 694 cr |
Mining |
|
Profits from mining | 54 755 389 cr |
Minerals refined | 145 |
Materials collected | 4 023 |
Exploration |
|
Systems visited | 1 559 |
Profits from exploration | 449 925 002 cr |
Level 2 detailed scans | 12 454 |
Level 3 detailed scans | 12 461 |
Highest payout | 16 222 480 cr |
Total hyperspace distance | 55 097 ly |
Total hyperspace jumps | 1 965 |
Max distance from start | 13 074,42 ly |
Max distance from Sol | 13 084,88 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 1W 1D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 59 |
Total delivered | 59 |
Total ejected | 44 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 47 |
Grade 1 upgrades generated | 9 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 11H 5M 42S |
Time in gunner role | 5H 45M 5S |